Difference between revisions of "MAP24: Parasite Dawn (Hellcore)"

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===Secrets===
 
===Secrets===
# ('''sector 137''')
+
# In the main intersection of the map, go southeast and open the wall with the ridge at the bottom to open a secret room with a [[box of ammo]], [[shotgun shells]], and a [[backpack]]. ('''sector 137''')
# ('''sector 171''')
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# If you look southeast from where the blue door is, you should spot a cave opening. Enter this cave to find a [[green armor]]. ('''sector 171''')
# ('''sector 179''')
+
# In the main intersection of the map, go southeast and through the next door. Go through the next door here, and go straight across until you reach an outdoor portion. There is a switch hidden in the rocks in this area. After flipping it, return to the main intersection of the map and go straight north, into the courtyard that holds three [[stimpack]]s. The other door in this courtyard should be open. Enter and go down the lift. To open the next door, note that the ground underneath the light is open. You can open this light fixture to find another switch, which will open the door. This allows you to enter the courtyard that had the [[shotgun guy]]s and the [[soul sphere]]. ('''sector 179''')
# ('''sector 328''')
+
# Inside the trap room where four enemies ambush you while silver bars are lowering, notice that one of the gray walls has a brown streak on it. Open this wall to find a green armor. ('''sector 328''')
  
 
===Bugs===
 
===Bugs===

Revision as of 17:40, 7 August 2019

Hellcore maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Parasite Dawn is the twenty-fourth map of Hellcore. It was designed by Devon West (Darkfyre) and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Parasite Dawn
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the main intersection of the map, go southeast and open the wall with the ridge at the bottom to open a secret room with a box of ammo, shotgun shells, and a backpack. (sector 137)
  2. If you look southeast from where the blue door is, you should spot a cave opening. Enter this cave to find a green armor. (sector 171)
  3. In the main intersection of the map, go southeast and through the next door. Go through the next door here, and go straight across until you reach an outdoor portion. There is a switch hidden in the rocks in this area. After flipping it, return to the main intersection of the map and go straight north, into the courtyard that holds three stimpacks. The other door in this courtyard should be open. Enter and go down the lift. To open the next door, note that the ground underneath the light is open. You can open this light fixture to find another switch, which will open the door. This allows you to enter the courtyard that had the shotgun guys and the soul sphere. (sector 179)
  4. Inside the trap room where four enemies ambush you while silver bars are lowering, notice that one of the gray walls has a brown streak on it. Open this wall to find a green armor. (sector 328)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing north. (thing 24)

Statistics

Map data

Things 250
Vertices 11084*
Linedefs 10265
Sidedefs 16449
Sectors 824
* The vertex count without the effect of node building is 8505.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links