Difference between revisions of "MAP24: Perhaps Now the Vultures (BTSX-E2)"

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{{BTSX-E2 24-31}}
 
{{BTSX-E2 24-31}}
 
{{map|slot=MAP24}}
 
{{map|slot=MAP24}}
'''MAP24: Perhaps Now the Vultures''' is the twenty-fourth map of the second episode of [[Back to Saturn X]]. It was designed by [[Richard Frei (Tarnsman)]] and uses the [[music]] track "Petrichor (Blood of the Stone)," composed by [[James Paddock (Jimmy)]]. The [[par time]] is .
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'''MAP24: Perhaps Now the Vultures''' is the twenty-fourth map of the second episode of [[Back to Saturn X]]. It was designed by [[Richard Frei (Tarnsman)]] and uses the [[music]] track "Petrichor (Blood of the Stone)," composed by [[James Paddock (Jimmy)]].
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The map is notable for consisting entirely of a large number of [[arch-vile]]s -- between 30 and 47 of them -- plus monster [[corpse]]s that might be resurrected by them.
  
 
== Walkthrough ==
 
== Walkthrough ==
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===Essentials===
 
===Essentials===
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You start facing an alcove with green armor.  Proceed past that to either side to an area with a backpack and some health.  Press the switch to lower [[teleporter]]s on either side.  Either brings you to the main area of the map, which is a maze-like grid of passages.
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You will teleport at one end of a walkway, facing south.  Directly ahead of you will be a [[super shotgun]], with a [[Box of shotgun shells|box of shells]] on either side.  To the east/left as you approach the SSG are two connected side passages, which will spring the first of the 'viles upon you.  At the end of the second side passage is a [[berserk]] pack; south of that, a [[key|yellow]] door.
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To the west of where the SSG was is another passage.  Around the corner is some health and two [[box of bullets|boxes of bullets]].  As you move through this area, you'll wake another 'vile ahead of you, and one more who will teleport in near the SSG.  Further ahead, in the northwest corner of the maze, will be a [[chaingun]] -- along with more 'viles.  Following the passage south will bring you to a door needing a blue key, and release more 'viles behind you.
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FIXME more to come
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# ('''sector 77''')
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==== Official ====
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# ('''sector 77''') [[Plasma rifle]] and [[energy cell pack|cell packs]] in the east blood pit, reachable via [[straferunning]] from the platform with the rocket launcher, or by [[arch-vile jump]]
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==== Unofficial ====
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* [[BFG9000]] and [[energy cell (Doom)|cell]] ammo in the center blood pit, reachable only via arch-vile jump
  
 
===Bugs===
 
===Bugs===

Revision as of 11:35, 24 February 2019

Back to Saturn X E2 maps 24-26 & 31

01 02 03 04 05
06 07 08 09 10 11
12 13 14 15 16
17 18 19 20 21 22 23
(24 - 26, 31)

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Perhaps Now the Vultures is the twenty-fourth map of the second episode of Back to Saturn X. It was designed by Richard Frei (Tarnsman) and uses the music track "Petrichor (Blood of the Stone)," composed by James Paddock (Jimmy).

The map is notable for consisting entirely of a large number of arch-viles -- between 30 and 47 of them -- plus monster corpses that might be resurrected by them.

Walkthrough

Map of Perhaps Now the Vultures
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You start facing an alcove with green armor. Proceed past that to either side to an area with a backpack and some health. Press the switch to lower teleporters on either side. Either brings you to the main area of the map, which is a maze-like grid of passages.

You will teleport at one end of a walkway, facing south. Directly ahead of you will be a super shotgun, with a box of shells on either side. To the east/left as you approach the SSG are two connected side passages, which will spring the first of the 'viles upon you. At the end of the second side passage is a berserk pack; south of that, a yellow door.

To the west of where the SSG was is another passage. Around the corner is some health and two boxes of bullets. As you move through this area, you'll wake another 'vile ahead of you, and one more who will teleport in near the SSG. Further ahead, in the northwest corner of the maze, will be a chaingun -- along with more 'viles. Following the passage south will bring you to a door needing a blue key, and release more 'viles behind you.

FIXME more to come

Other points of interest

Secrets

Official

  1. (sector 77) Plasma rifle and cell packs in the east blood pit, reachable via straferunning from the platform with the rocket launcher, or by arch-vile jump

Unofficial

  • BFG9000 and cell ammo in the center blood pit, reachable only via arch-vile jump

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.

Statistics

Map data

Things 782
Vertices 1754*
Linedefs 1945
Sidedefs 2627
Sectors 354
* The vertex count without the effect of node building is 1551.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links