Difference between revisions of "MAP24: The BloodStone Gardens of Hell (Perdition's Gate)"

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'''MAP24: The BloodStone Gardens of Hell''' is the twenty forth map of [[Perdition's Gate]].  
 
'''MAP24: The BloodStone Gardens of Hell''' is the twenty forth map of [[Perdition's Gate]].  
  

Revision as of 10:21, 3 November 2010

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Perdition's Gate maps
Earth

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

MAP24: The BloodStone Gardens of Hell is the twenty forth map of Perdition's Gate.

Plot: These areas are getting extremely complex. More integration areas lie beyond. You must sneak to the control centre before it's too late..

Walkthrough

The exit is immediately behind you blocked by yellow, red and blue bar's.

To get the yellow key, which is right in front of you when you start in an alcove, press the switch immediately behind you to briefly lower the bars around it. Ride them up to grab the key.

To get the red key, head through the arch in the back left of the start room, where you can see the key on a raised pedestal, and take either set up stairs upward. At the top you will come to a small hole and a teleporter. Drop down the hole to land on the red key.

The blue key is on the raised platform in front of you when you start. To get it head go through the arch in the back left corner of the start room and head up the stairs on either side of the room beyond. At the stop you will find a small room with a teleporter and a hole. Head into the teleporter to be taken to the ledge surrounding the right side of the start room. From here you can jump off and land on the platform the blue key sit's on.

Bad guys will teleport into the start room after a short delay, every time you pick up a key.

With all three key's, open the bars and exit. Though note that the blood floor in this corridor hurt's.

Essentials

Other points of interest

On the red key podium is a trigger that lowers the bars around the yellow key. This trigger is seemingly uneeded as there is a swtich right next to said bars.

One can jump on top of the bars arround the yellow key from the chaingun ledge if they don't wish to press the switch to lower the bars.

Secrets

1. The exit room counts as a secet.

2. The ledge you drop down from to get the blue key counts as a secret.

3. The bottom left corner of the left set of stairs has a fake wall. Behind which is a soul sphere and some ammo.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things
Vertices
Linedefs
Sidedefs
Sectors

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links