Difference between revisions of "MAP24: The Final Frontier (The Plutonia Experiment)"
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{{Plutonia 21-30}} | {{Plutonia 21-30}} | ||
+ | {{map|slot=MAP24|name=Final Frontier (The Plutonia Experiment)}} | ||
+ | '''MAP24: The Final Frontier''' is the twenty-fourth map of [[The Plutonia Experiment]]. It was designed by [[Dario Casali]] and uses the music track "In the Dark" from [[Doom II]] (the same as Doom II's [[MAP24: The Chasm (Doom II)|MAP24: The Chasm]]). The level's texture and architecture theme shows similarities to [[MAP29: The Living End (Doom II)|MAP29: The Living End]] from [[Doom II]]. Its name is a reference to the opening line in various older "[[Wikipedia:Star Trek|Star Trek]]" television shows. | ||
− | == | + | == Walkthrough == |
+ | [[File:Plutonia MAP24 map.png|thumb|300x300px|Map of The Final Frontier]] | ||
+ | {{map spots}} | ||
− | [[ | + | ===Essentials=== |
− | [[ | + | Activate the switch in front of you at the start, and you will be lowered into the northern end of a large room. Walk on top of the set of pillars and enter the [[teleporter]] at the top. Travel along the walkway and make a jump towards a large circular platform. Activate both switches and wait for a long walkway to rise to the southwest. Be careful for the [[pain elemental]]s, [[cacodemon]]s and [[arch-vile]]s. |
− | + | When the walkway has risen, walk towards a small room, and you will be in the northern end of another very large room. Activate a switch that is located at the entrance to raise the walkway around the bend in the east, and collect some [[rocket box]]es which will be useful in fighting the [[cyberdemon]] located far away on a platform on the western end as well as other enemies. After that, run along the way until you arrive at a lift on the southern end of the room. | |
− | [[ | + | You will be in a small room with a blue panel and a switch. Activate the switch, and a door will open on the northwest corner of the large room. Drop down to the [[damaging floor|blood pool]] and go inside that room, climb the steps, get the [[Keys|blue keycard]] and return to the blue panel room. Enter it and you will be transported to the cyberdemon platform. Re-enter the teleporter and exit the level. |
− | |||
− | |||
===Secrets=== | ===Secrets=== | ||
− | # At the very start of the level, rather than | + | # At the very start of the level, rather than flipping the switch in front of you, turn around and walk through the [[false wall]] to get some ammo and a [[megasphere]]. ('''sector 10''') |
− | # Just left of the start point is a stairway of thin grey pillars leading upwards. Drop down between the pillars and get as close to the brown wall as you can, | + | # Just left of the start point is a stairway of thin grey pillars leading upwards. Drop down between the pillars and get as close to the brown wall as you can, then you should land in a secret area with several power-ups and a teleporter out. ('''sector 27''') |
− | # After you reach the second large cavern area, drop into the blood below. At the | + | # After you reach the second large cavern area, drop into the blood below. At the eastern side of the pit is a [[radiation suit]] with a sunken staircase nearby (there is a green arrow pointing toward it). Flip the gargoyle switch at the bottom of this stairwell to lower a nearby section of the ledge above. Behind it is a secret room with a [[soul sphere]] and some ammo. ('''sector 100''') |
− | # Inside secret #3, open the | + | # Inside secret #3, open the northern (cracked) wall to reveal a teleporter to a secret area. ('''sector 92''') |
− | # After taking the teleporter in secret #4, continue forward and pick up the various goodies to register another secret. | + | # After taking the teleporter in secret #4, continue forward and pick up the various goodies to register another secret. ('''sector 91''') |
− | # After picking up the blue keycard, two secrets will open. The first is in the same room as the blue door... | + | # After picking up the blue keycard, two secrets will open. The first is in the same room as the blue door... ('''sector 145''') |
− | # ...and the second is located in the high fiery hallway at the southern end of the second large cavern area. | + | # ...and the second is located in the high fiery hallway at the southern end of the second large cavern area. In addition to storing ammo, both secret rooms also have a lot of monsters that become released after the key is collected. ('''sector 140''') |
− | == | + | == Areas / screenshots == |
+ | <gallery mode=nolines widths=160px> | ||
+ | Plutonia-map24-start.png|First room. | ||
+ | Plutonia-map24.png|Second room. | ||
+ | </gallery> | ||
+ | == Speedrunning == | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ===Current records=== |
− | The [[Compet- | + | The [[Compet-n]] records for the map are: |
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Run | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]||00:17||[[Marijo | + | |[[UV speed]]||00:17||[[Marijo Sedlić (Sedlo)]]||2004-03-02||{{competnftp|plutonia/speed/pl24-017.zip|pl24-017.zip}}|| |
|- | |- | ||
− | |[[NM speed]]||00:48||[[Xit Vono]]||2003-03-30||{{competnftp|plutonia/nmare/pn24-048.zip|pn24-048.zip}}|| | + | |[[NM speed]]||00:48||[[Jim Leonard (Xit Vono)]]||2003-03-30||{{competnftp|plutonia/nmare/pn24-048.zip|pn24-048.zip}}|| |
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV max]]||02:56||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2008-07-16||{{competnftp|plutonia/max/pl24-256.zip|pl24-256.zip}}|| |
|- | |- | ||
− | |[[NM100S]]||01:26||[[Jakub | + | |[[NM100S]]||01:26||[[Jakub Razák (method_man)]]||2003-10-19||{{competnftp|plutonia/nm100s/ps24-126.zip|ps24-126.zip}}|| |
|- | |- | ||
− | |[[UV -fast]]|| | + | |[[UV -fast]]||04:33||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2008-07-13||{{competnftp|plutonia/fast/pf24-433.zip|pf24-433.zip}}|| |
|- | |- | ||
− | |[[UV -respawn]]||02:32||[[Jakub | + | |[[UV -respawn]]||02:32||[[Jakub Razák (method_man)]]||2003-10-14||{{competnftp|plutonia/respawn/pr24-232.zip|pr24-232.zip}}|| |
|- | |- | ||
|[[UV Tyson]]|| || || || || | |[[UV Tyson]]|| || || || || | ||
Line 49: | Line 55: | ||
|} | |} | ||
− | ==Statistics== | + | ''The data was last verified in its entirety on July 6, 2020.'' |
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains eight spawn points: | ||
+ | # facing west. ('''thing 286''') | ||
+ | # facing east. ('''thing 287''') | ||
+ | # facing south-east. ('''thing 288''') | ||
+ | # facing west. ('''thing 289''') | ||
+ | # facing north. ('''thing 290''') | ||
+ | # facing north. ('''thing 291''') | ||
+ | # facing north. ('''thing 292''') | ||
+ | # facing north. ('''thing 293''') | ||
+ | |||
+ | == Statistics == | ||
===Map data=== | ===Map data=== | ||
− | {| {{prettytable}} | + | {{mapdata| |
− | |[[ | + | things=294| |
+ | vertexes=951| | ||
+ | linedefs=998| | ||
+ | sidedefs=1576| | ||
+ | sectors=149| | ||
+ | vertexbefore=833}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||1||3||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||15||18||25 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||1||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||7||8||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||8||8||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Pain elemental]]||4||5||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||0||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||1||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|40 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|24 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|3 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|26 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megasphere]]||2||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Invulnerability]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|5 | ||
|- | |- | ||
− | + | ![[Key|Keys]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue keycard||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6 |
|} | |} | ||
− | + | {{col-break}} | |
− | + | {| {{prettytable|style=text-align: center;}} | |
− | {| {{prettytable}} | + | !colspan="4"|Multiplayer |
− | !Monsters||[[ | + | |- |
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||1||3||5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Heavy weapon dude||15||18||25 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||1||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||6||6||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|Revenant||7||8||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||8||8||10 | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Pain elemental||12||13||14 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||0||1||1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mancubus||1||1||2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arch-vile||colspan="3"|9 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Cyberdemon||1||2||2 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket launcher||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|Plasma gun||colspan="3"|1 | |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|40 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of rockets||colspan="3"|56 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell||colspan="3"|24 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell pack||colspan="3"|3 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Medikit||colspan="3"|26 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Armor||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megaarmor||colspan="3"|1 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|Health bonus||colspan="3"|8 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Supercharge||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megasphere||2||1||1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|3 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Invulnerability||colspan="3"|1 |
|- | |- | ||
− | + | |style="text-align: left;"|Partial invisibility||colspan="3"|1 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Radiation shielding suit||colspan="3"|5 |
|- | |- | ||
− | + | !Keys!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue keycard||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8 |
|- | |- | ||
+ | |style="text-align: left;"|Teleport landing||colspan="3"|6 | ||
|} | |} | ||
+ | {{col-end}} | ||
− | ==External links== | + | == External links == |
− | * | + | * {{competnmap|4|425|MAP24}} |
+ | * {{dsda2|wad=plutonia|map=Map+24|title=MAP24 demos}} | ||
− | [[Category:Levels | + | [[Category:Dario Casali levels]] |
+ | [[Category:Levels with extra monsters in co-op]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 09:52, 16 November 2020
Plutonia maps 21-30 |
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01
02
03
04
05
06
07
08
09
10
11 |
MAP24: The Final Frontier is the twenty-fourth map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "In the Dark" from Doom II (the same as Doom II's MAP24: The Chasm). The level's texture and architecture theme shows similarities to MAP29: The Living End from Doom II. Its name is a reference to the opening line in various older "Star Trek" television shows.
Contents
Walkthrough
Essentials
Activate the switch in front of you at the start, and you will be lowered into the northern end of a large room. Walk on top of the set of pillars and enter the teleporter at the top. Travel along the walkway and make a jump towards a large circular platform. Activate both switches and wait for a long walkway to rise to the southwest. Be careful for the pain elementals, cacodemons and arch-viles.
When the walkway has risen, walk towards a small room, and you will be in the northern end of another very large room. Activate a switch that is located at the entrance to raise the walkway around the bend in the east, and collect some rocket boxes which will be useful in fighting the cyberdemon located far away on a platform on the western end as well as other enemies. After that, run along the way until you arrive at a lift on the southern end of the room.
You will be in a small room with a blue panel and a switch. Activate the switch, and a door will open on the northwest corner of the large room. Drop down to the blood pool and go inside that room, climb the steps, get the blue keycard and return to the blue panel room. Enter it and you will be transported to the cyberdemon platform. Re-enter the teleporter and exit the level.
Secrets
- At the very start of the level, rather than flipping the switch in front of you, turn around and walk through the false wall to get some ammo and a megasphere. (sector 10)
- Just left of the start point is a stairway of thin grey pillars leading upwards. Drop down between the pillars and get as close to the brown wall as you can, then you should land in a secret area with several power-ups and a teleporter out. (sector 27)
- After you reach the second large cavern area, drop into the blood below. At the eastern side of the pit is a radiation suit with a sunken staircase nearby (there is a green arrow pointing toward it). Flip the gargoyle switch at the bottom of this stairwell to lower a nearby section of the ledge above. Behind it is a secret room with a soul sphere and some ammo. (sector 100)
- Inside secret #3, open the northern (cracked) wall to reveal a teleporter to a secret area. (sector 92)
- After taking the teleporter in secret #4, continue forward and pick up the various goodies to register another secret. (sector 91)
- After picking up the blue keycard, two secrets will open. The first is in the same room as the blue door... (sector 145)
- ...and the second is located in the high fiery hallway at the southern end of the second large cavern area. In addition to storing ammo, both secret rooms also have a lot of monsters that become released after the key is collected. (sector 140)
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:17 | Marijo Sedlić (Sedlo) | 2004-03-02 | pl24-017.zip | |
NM speed | 00:48 | Jim Leonard (Xit Vono) | 2003-03-30 | pn24-048.zip | |
UV max | 02:56 | Tatsuya Ito (Tatsurd-cacocaco) | 2008-07-16 | pl24-256.zip | |
NM100S | 01:26 | Jakub Razák (method_man) | 2003-10-19 | ps24-126.zip | |
UV -fast | 04:33 | Tatsuya Ito (Tatsurd-cacocaco) | 2008-07-13 | pf24-433.zip | |
UV -respawn | 02:32 | Jakub Razák (method_man) | 2003-10-14 | pr24-232.zip | |
UV Tyson | |||||
UV pacifist | 00:51 | Adam Williamson | 2002-02-19 | pp24-051.zip |
The data was last verified in its entirety on July 6, 2020.
Deathmatch
Player spawns
This level contains eight spawn points:
- facing west. (thing 286)
- facing east. (thing 287)
- facing south-east. (thing 288)
- facing west. (thing 289)
- facing north. (thing 290)
- facing north. (thing 291)
- facing north. (thing 292)
- facing north. (thing 293)
Statistics
Map data
Things | 294 |
Vertices | 951* |
Linedefs | 998 |
Sidedefs | 1576 |
Sectors | 149 |
Things
This level contains the following numbers of things per skill level:
|
|
External links
- MAP24 demos from the Compet-n database: UV speed • NM speed • UV max • NM100S • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP24 demos at the Doom Speed Demo Archive