MAP24: The Final Frontier (The Plutonia Experiment)

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Revision as of 12:34, 28 June 2010 by Janizdreg (talk | contribs) (moved pop culture reference to notes, Wikipedia link for Star Trek)


This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: The Final Frontier is the twenty-fourth map of Plutonia. It uses the music track "In the Dark" from Doom II (the same as Doom II's MAP24.)

Plutonia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

Overview

First room
Second room

Strategy

Map of MAP24

Walkthrough

Activate the switch in front of you at the start and you will be lowered into the northern end of a large room. Walk on top of the set of pillars and enter the teleport at the top. Travel along the walkway and make a jump towards a large circular platform. Activate both switches and wait for a long walkway to rise to the southwest. Be careful for the Pain Elementals, Cacodemons and Arch-Vile. When the walkway is rose, walk towards a small room and you will be in the northern end of another very large room. Activate a switch that is located at the entrance and collect some rocket boxes which will be useful in fighting the Cyberdemon located far away on a platform on the western end as well as other enemies. After run along the way until you are arriving at a lift on the southern end of the room. You will be in a small room with a blue door and a switch. Activate the switch and a door will open on the northwest corner of the large room. Go inside the room, climb the steps, get the blue key and return to the blue door platform. Enter the blue door and you will be transported to the Cyberdemon platform. Re-enter the teleport and exit the level.

Secrets

  1. At the very start of the level, rather than flip the switch in front of you, turn around and walk through the false wall to get some ammo and a megasphere.
  2. Just left of the start point is a stairway of thin grey pillars leading upwards. Drop down between the pillars and get as close to the brown wall as you can, and you should land in a gate secret area with several powerups and a teleporter out.
  3. After you reach the second large cavern area, drop into the blood below. At the east side of the pit is a radiation suit with a sunken staircase nearby (there is a green arrow pointing toward it). Flip the gargoyle switch at the bottom of this stairwell to lower a nearby section of the ledge above. Behind it is a secret room with a soul sphere and some ammo.
  4. Inside secret #3, open the left wall to reveal a teleporter to a secret area.
  5. After taking the teleporter in secret #4, continue forward and pick up the various goodies to register another secret.
  6. After picking up the blue keycard, two secrets will open. The first is in the same room as the blue door...
  7. ...and the second is located in the high fiery hallway at the southern end of the second large cavern area.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:17 Marijo "Sedlo" Sedlic 2004-03-02 pl24-017.zip
NM speed 00:48 Xit Vono 2003-03-30 pn24-048.zip
UV max 03:35 Jakub "method_man" Razak 2003-10-14 pl24-335.zip
NM100S 01:26 Jakub "method_man" Razak 2003-10-19 ps24-126.zip
UV -fast 07:59 Kai-Uwe Humpert 1996-12-29 plt24-gm.zip
UV -respawn 02:32 Jakub "method_man" Razak 2003-10-14 pr24-232.zip
UV Tyson
UV pacifist 00:51 Adam Williamson 2002-02-19 pp24-051.zip

Statistics

Map data

Things 294
Vertices 951
Linedefs 998
Sidedefs 1576
Sectors 149

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 3 5
Cyberdemons 1 1 1
Imps 1 1 2
Barons of Hell 0 1 1
Cacodemons 8 8 10
Arch-Viles 5 5 5
Pain Elementals 4 5 6
Chaingunners 15 18 25
Revenants 7 8 9
Mancubi 1 1 2
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 3 3 3
Medikits 26 26 26
Soul spheres 4 4 4
Health bonuses 8 8 8
Green armors 1 1 1
Blue armors 1 1 1
Invulnerabilities 1 1 1
Invisibilities 1 1 1
Radiation suits 5 5 5
Megasphere 2 1 1
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 3 3 3
Rocket boxes 40 40 40
Energy cells 24 24 24
Shell boxes 17 17 17
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1

Notes

  • This level's name was likely inspired by the opening line in various older "Star Trek" television shows.

External links