MAP24: Upper Palace (Serpent: Resurrection)

Serpent: Resurrection maps 21-25

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 25)

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP24: Upper Palace is the twenty-fourth map of Serpent: Resurrection. It was designed by Stephen Clark (The Ultimate DooMer) and uses the music track "".

Contents

WalkthroughEdit

Map of Upper Palace
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. At the starting area, go to the sound to quickly enter the very large central courtyard. Then, enter the first entrance you see to the right, and past the green chaos serpent a door will lead you to a mosaic water-filled room. There is a switch on the ground in the water, which when hit with a weapon will cause a door in the same room to open to reveal a protection scroll. (sector 4822)
  2. Back to the central courtyard, go to the opposite side and enter the two archways until in this large room you can see another switch in the ceiling. Throw a projectile at this one, then back to the central courtyard go to the opening on the left to see that past the stained glass window a small alcove has opened revealing a bag of gold. (sector 4831)
  3. Enter the private chambers in the southeast and in the northeastern one, jump on the alcove behind the porkalator to find a pair of jumping boots. (sector 3387)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
Sk4 speed
Sk4 max
Sk5 speed
Sk5 max
Tyson
Pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

StatisticsEdit

Map dataEdit

Things 3320
Vertices 22447*
Linedefs 22424
Sidedefs 40351
Sectors 5028
* The vertex count without the effect of node building is 17731.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit