MAP24: Working Hard (H2H-Xmas)
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Revision as of 07:39, 30 October 2018 by XymphBot (talk | contribs) (→Things: Automated edit - fix skill-less coop starts)
H2H-Xmas maps 21-30 |
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01
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This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
MAP24: Working Hard is the twenty-fourth map of H2H-Xmas. It was designed by Dave Swift and uses the music track "Little Drummer Boy".
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- In the central area, there are two diamond-shaped rock structures in the center. Each of them contains two teleporters, which lead back to the super shotgun room, and a switch. Pressing the switches in these structures lowers the weapons you saw at the starting point. By pressing the switch in the southern structure, you lower the pillar with the plasma gun. (sector 16)
- By pressing the switch in the northern structure, you lower the pillar with the rocket launcher. (sector 17)
- Step off either pillar in Secret #1 or Secret #2 to the snow below and return to the western section of the map. The door will be open now with chaingunners and medikits inside. Also inside is the exit and a teleporter which takes you to the blue key. Approach the teleporter, but turn around and head back into the central part of the map to find two new compartments open with imps inside. Both compartments count as separate secrets. (sector 155)
- See Secret #3. (sector 156)
- The room behind the blue door counts as a secret. (sector 160)
- The room containing the red key counts as a secret. (sector 164)
- The room containing the yellow key counts as a secret. (sector 168)
- Cross over the western side of the main area, then return to the east side of the map. You will find that two halls on the north and south sides have opened up with imps in them. Both count as separate secrets. (sector 173)
- See Secret #8. (sector 174)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Player spawns
This level contains four spawn points:
- facing east. (thing 197)
- facing east. (thing 198)
- facing north. (thing 199)
- facing south. (thing 200)
Statistics
Map data
Things | 215 |
Vertices | 704* |
Linedefs | 832 |
Sidedefs | 1235 |
Sectors | 176 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- H2H-Xmas demos (archived 🏛) at the Doomed Speed Demos Archive