MAP24 (TDUNN Series for Doom II)

TDUNN Series for Doom II maps



This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24 is the twelfth map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Contents

WalkthroughEdit

Map of MAP24
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Just before the exit switch is a skull switch on the left wall. Use it, then backtrack and return to the yellow key area. A teleporter is open to the east, leading to the blue key tower. From the top of the tower, make an angled jump so you land on the gray wall. From here, you can pick up a BFG9000 at the west end of the wall as well as a soul sphere in the water below. (sector 46)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:05.74 Doug Merrill (Opulent) 2001-10-07 td2-lmp2.zip
NM 100S
UV -fast 5:26.91 mhrz 2021-09-27 td24f-526.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 12, 2021.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing north. (thing 60)
  2. facing east. (thing 219)
  3. facing west. (thing 220)
  4. facing south. (thing 221)
  5. facing south-east. (thing 222)

StatisticsEdit

Map dataEdit

Things 223
Vertices 364*
Linedefs 417
Sidedefs 518
Sectors 67
* The vertex count without the effect of node building is 350.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit