Difference between revisions of "MAP25: Another Fine Mess (Icarus: Alien Vanguard)"

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===Bugs===
 
===Bugs===
It is possible to get trapped in the area with pitch black walls if played on [[skill level|Ultra-Violence]] or higher. After teleporting to the area the player is standing on a teleporter pad ('''sector 334'''), facing a [[cacodemon]] and a shooting target. If hitscan weapons are used ([[pistol]], [[shotgun]] or [[chaingun]] are available up to this point), two walls ('''sectors 338''' and '''341''') will open, enabling further progress. Nevertheless, if the player uses the plasma rifle against the cacodemon and then makes a step forward, he will fall into an inescapable, 25-unit high pit. From there, the only way to open the walls is to shoot the target with the [[super shotgun]], but this weapon is missing in the area on skill levels 4 and 5.
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It is possible to get trapped in the area with pitch black walls if played on [[skill level|Ultra-Violence]] or higher. After teleporting to the area the player is standing on a teleporter pad ('''sector 334'''), facing a [[cacodemon]] and a shooting target. If hitscan weapons are used ([[pistol]], [[shotgun]] or [[chaingun]] are available up to this point), two walls ('''sectors 338''' and '''341''') will open, enabling further progress. Nevertheless, if the player uses the [[plasma rifle]] against the cacodemon and then makes a step forward, he will fall into an inescapable, 25-unit high pit. From there, the only way to open the walls is to shoot the target with the [[super shotgun]], but this weapon is missing in the area on skill levels 4 and 5.
 
===Demo files===
 
===Demo files===
 
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Revision as of 15:50, 22 May 2010

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

MAP25: Another Fine Mess is the twenty-fifth level of Icarus: Alien Vanguard. It is set on another planet, and was designed by Michael Bristol.

The level shares its name with a 1930 film starring Laurel and Hardy.

Walkthrough

Map of MAP25
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After entering the blue key door, head down the stairway and a wall will lower in the west. Head through the opening to find a berserk pack. (sector 144)
  2. At the south of the level, if you drop off the south or southeast sides of the central, metal platform, an arrow will appear pointing at the east side of the red column. Either before or after you do this, you can open this column to reveal a teleporter, leading to a megasphere. (sector 295)
  3. Once you return to the northwest area after obtaining the yellow skull key, arch-viles will have teleported in. In the northeast is an alcove, with a chaingunner inside, that cannot be reached by normal means. To get there, after the chaingunner is killed, you must have the nearby arch-vile initiate its fire attack against you, and run toward this alcove when the blast goes off. If done correctly, you will be thrown into the air, and into this alcove, where you can obtain combat armor, a backpack, a computer map, and an invincibility. (sector 363) The technique used to reach this secret is known as an arch-vile jump.

Bugs

It is possible to get trapped in the area with pitch black walls if played on Ultra-Violence or higher. After teleporting to the area the player is standing on a teleporter pad (sector 334), facing a cacodemon and a shooting target. If hitscan weapons are used (pistol, shotgun or chaingun are available up to this point), two walls (sectors 338 and 341) will open, enabling further progress. Nevertheless, if the player uses the plasma rifle against the cacodemon and then makes a step forward, he will fall into an inescapable, 25-unit high pit. From there, the only way to open the walls is to shoot the target with the super shotgun, but this weapon is missing in the area on skill levels 4 and 5.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:28 Graham "Grazza" Burgess 2006-04-08 ic25p028.zip
NM speed
UV max 16:29 Jason Henry 1999-01-01 ic25-925.zip
NM100S
UV -fast 31:21 Roger Moraga 1997-04-17 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist 00:28 Graham "Grazza" Burgess 2006-04-08 ic25p028.zip

Miscellaneous demos

Run Time Player Date File Notes
NM speed TAS 01:02 Graham "Grazza" Burgess 2004-05-12 ic25n102.zip
UV max TAS 07:43 Andy Olivera 2000-01-16 icuvlmps.zip

Deathmatch

Statistics

Map data

Things 497
Vertexes 1413
Linedefs 1796
Sidedefs 2653
Sectors 369

Things

Monsters ITYTD and HNTR HMP UV and NM
Arachnotrons
Arch-Viles
Barons of Hell
Cacodemons
Chaingunners
Commander Keens
Cyberdemons
Demons
Hell Knights
Icon of Sin
Imps
Lost Souls
Mancubi
Pain Elementals
Revenants
Sergeants
Spectres
Spider Masterminds
Troopers
Wolfenstein SS
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses
Backpacks
Berserk packs
Blue armors
Computer maps
Green armors
Health bonuses
Invisibilities
Invulnerabilities
Light goggles
Medikits
Megaspheres
Radiation suits
Soul Spheres
Stimpacks
Weapons ITYTD and HNTR HMP UV and NM
Chainsaws
Shotguns
Super shotguns
Chainguns
Rocket launchers
Plasma rifles
BFG 9000s
Ammunition ITYTD and HNTR HMP UV and NM
Ammo clips
Bullet boxes
Shells
Shell boxes
Rockets
Rocket boxes
Cells
Bulk cells
Keys ITYTD and HNTR HMP UV and NM
Blue cards
Blue skulls
Red cards
Red skulls
Yellow cards
Yellow skulls

Technical information

Inspiration and development

Trivia

See also

Sources

External links