Difference between revisions of "MAP25: Black Ice (Plutonia 2)"

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(Walkthrough)
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===Essentials===
 
===Essentials===
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Kill the enemies at the start and head into the black water. After going underneath the ice, you will find yourself in another big area, with quite a number of [[monster]]s to contend with here. Head straight north to the [[rocket launcher]] room and you will find two satyr switches. Both of them raise bridges to the [[mancubi]] platforms near the center of this area, and both platforms themselves have switches raising the bars to the sides of the rocket launcher room. The left one has a few supplies in it, while the other one leads to a hall with [[shotgun guy]]s. Either one causes monsters to teleport onto the mancubi platforms. Go through the halls with shotgun guys, and the bars ahead will open. The switch in the room with [[baron of hell|barons of hell]] and [[hell knight]]s raises more bridges, leading across the mancubi platforms. Cross over, going westward into the other room with barons and hell knights. Another switch is here, press it and enter the ice. You will notice metal platforms leading to the [[plasma gun]], take them up to another large area.
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This area is a large ravine, and across from where you are at are several mancubi and a couple of [[cyberdemon]]s guarding the exit. You will also have [[arachnotron]]s and mancubi on your side of the ravine, and [[cacodemon]]s will come out from the four side shacks. Kill all that you can and drop down into the ravine to find the red skull key in the middle of a walkway, then use the [[teleporter]]s in the corner to teleport back to your side. Go to the red door to the south and open it. Open the next door and kill the horde of [[zombiemen]] inside. The next door reveals several monsters, so kill them. Look out for two [[arch-vile]]s on both sides of the bridge when you cross it. On the right side of the bridge, you can cross into the [[chaingunner]]s' cage using the southern steps, and you can use the stairs to the east to reach the blue skull key, which will lower for you.
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Be ready to fight a horde of teleporting monsters upon picking up the key. You will notice that you are back at the starting point, but now that you have the blue key you can open the blue door. Enter and kill the cyberdemon, then through the open passage ahead is a switch. Return to the massive ravine and fight off cacodemons and [[pain elemental]]s. You will notice that the walkway in the ravine has risen up, so you can cross to the other side. If you have not killed any enemies on the other side, do so now. Then press both switches on the other side to lower the exit platform.
  
 
===Other points of interest===
 
===Other points of interest===

Revision as of 07:29, 8 August 2015

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
Plutonia 2 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

MAP25: Black Ice is the twenty-fifth map of Plutonia 2. It was designed by Adolf Vojta (Gusta), and uses the music track "Sanctified" by James Paddock.

Walkthrough

Map of MAP25
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Kill the enemies at the start and head into the black water. After going underneath the ice, you will find yourself in another big area, with quite a number of monsters to contend with here. Head straight north to the rocket launcher room and you will find two satyr switches. Both of them raise bridges to the mancubi platforms near the center of this area, and both platforms themselves have switches raising the bars to the sides of the rocket launcher room. The left one has a few supplies in it, while the other one leads to a hall with shotgun guys. Either one causes monsters to teleport onto the mancubi platforms. Go through the halls with shotgun guys, and the bars ahead will open. The switch in the room with barons of hell and hell knights raises more bridges, leading across the mancubi platforms. Cross over, going westward into the other room with barons and hell knights. Another switch is here, press it and enter the ice. You will notice metal platforms leading to the plasma gun, take them up to another large area.

This area is a large ravine, and across from where you are at are several mancubi and a couple of cyberdemons guarding the exit. You will also have arachnotrons and mancubi on your side of the ravine, and cacodemons will come out from the four side shacks. Kill all that you can and drop down into the ravine to find the red skull key in the middle of a walkway, then use the teleporters in the corner to teleport back to your side. Go to the red door to the south and open it. Open the next door and kill the horde of zombiemen inside. The next door reveals several monsters, so kill them. Look out for two arch-viles on both sides of the bridge when you cross it. On the right side of the bridge, you can cross into the chaingunners' cage using the southern steps, and you can use the stairs to the east to reach the blue skull key, which will lower for you.

Be ready to fight a horde of teleporting monsters upon picking up the key. You will notice that you are back at the starting point, but now that you have the blue key you can open the blue door. Enter and kill the cyberdemon, then through the open passage ahead is a switch. Return to the massive ravine and fight off cacodemons and pain elementals. You will notice that the walkway in the ravine has risen up, so you can cross to the other side. If you have not killed any enemies on the other side, do so now. Then press both switches on the other side to lower the exit platform.

Other points of interest

Secrets

  1. In the area behind the red door, go up the stairs on the far side and before you reach the blue skull key turn left and go through the doorway to reach a blue armor.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:26 Christian Lian (darkreaver) 2013-06-13 p225p026darkr.zip
NM speed
UV max 07:46 eschdoom 2010-08-05 p225-746.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:26 Christian Lian (darkreaver) 2013-06-13 p225p026darkr.zip

Last updated on June 17, 2013.

Miscellaneous Demos

Run Time Player Date File Notes
UV speed TAS 00:24 Light Speed 2012-01-21 p225x0241s.zip

Last updated on June 14, 2013.

Deathmatch

Statistics

Map data

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 23 23 19
Troopers 15 15 15
Chaingunners 19 27 39
Pain elementals 2 4 6
Cyberdemons 2 2 3
Arch-viles 1 3 7
Demons 7 9 11
Spectres 2 2 2
Imps 36 36 32
Cacodemons 24 25 26
Hell knights 15 15 15
Barons of hell 9 9 11
Revenants 39 45 47
Arachnotrons 7 7 10
Mancubi 11 13 13
Lost souls 1 1 0
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Super shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG9000s 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bullet boxes 6 6 6
Shells 6 6 6
Shell boxes 9 9 9
Rocket boxes 33 33 33
Energy cells 9 9 9
Bulk cells 7 7 7
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 2 2 2
Berserks 1 1 1
Medikits 19 19 17
Stimpacks 12 12 12
Health bonuses 30 30 30
Soul spheres 3 3 2
Green armors 2 2 2
Blue armors 3 3 3
Keys ITYTD and HNTR HMP UV and NM
Blue skulls 1 1 1
Red skulls 1 1 1

Technical information

Inspiration and development

Trivia

  • Amongst possible names for this map during development were "Let's SpICE it!" and "The Dim Lake of Auber".

See also

Sources

External links