Difference between revisions of "MAP25: Cat And Mouse (Doom 64)"

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==Trivia==
 
*It's speculated that this and the other "Fun" levels, are representations of the nightmares Doomguy had been experiencing as stated in the manual. Although not much supports this theory, the fact that these levels all end the same, feature mostly high tier enemies (notably ones from [[Doom II]]), and completing the final map leads to {{maplinkgen|MAP01|Staging Area|Doom 64}} still makes this a possible intention by the developers.
 
  
 
==External links==
 
==External links==

Revision as of 16:23, 23 July 2021

Doom 64 fun levels

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 28
Secret maps: 29 30 31 32
Fun levels
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP25: Cat And Mouse is the twenty-fifth map of Doom 64, designed by Randy Estrella. It is the first "fun level" that can not be accessed through normal play and must be accessed using the features menu acquired from beating MAP32: Hectic or with a specific password. It uses the music track "Warped Hive", also heard in MAP02: The Terraformer and MAP16: Blood Keep. In Doom 64 TC, it is accessed from MAP01: Staging Area.

Walkthrough

Map of Cat And Mouse
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

A notably difficult map, Cat and Mouse consists of only a few winding hallways that bend at sharp, right angles. One cyberdemon stands in front of you, active as soon as you start, with nightmare imps throwing fireballs at you from cages located throughout the entire map. The player will find a rocket launcher, many rocket boxes, and one berserk pack throughout the stage. The only way to beat it is to kill the cyberdemon, which is easier said than done given the level's relative smallness and its ability to teleport to several different spots. The level ends when the cyberdemon is slain.

There is a trick to dealing with the cyberdemon at the start; if the player strafes to the right as fast as he can at the level's start, he can avoid being seen by the cyberdemon and can run around the various parts of the level as long as he does not attack (for example, shoot the nightmare imps); this will cause the cyberdemon to come after him.

Secrets

  1. There is a hidden hallway filled with single rockets and health bonuses in the northwest. (sector 11)

Speedrunning

Routes and tricks

Current records

Statistics

Map data

Things 78
Vertices 693*
Linedefs 763
Sidedefs 1253
Sectors 65
* The vertex count without the effect of node building is 539.

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Nightmare imp 8
Cyberdemon 1
Weapons 1-2 3 4
Rocket launcher 1
Ammunition 1-2 3 4
Rocket 5
Box of rockets 12
Items 1-2 3 4
Health bonus 22
Berserk 1
Miscellaneous 1-2 3 4
Teleport landing 4

External links