Difference between revisions of "MAP25: Catacombs: Ruined Temple (Strife)"

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{{Strife-Factory}}
 
{{map|slot=MAP25}}
 
{{map|slot=MAP25}}
'''Ruined Temple''' is a level within the game [[Strife]], accessed from the [[MAP13: Catacombs|Catacombs]].
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'''MAP25: Catacombs: Ruined temple''' is a level within the game [[Strife]], accessed from the [[MAP13: Catacombs (Strife)|catacombs]]. It uses the [[Strife music|music]] track "Sad".
  
 +
==Overview==
 
{{spoiler}}
 
{{spoiler}}
 +
Once you have found [[Richter]] in the [[MAP23: Order Commons (Strife)|commons]], he will tell you that in order to enter the factory you need a key. An agent stole it but got lost in the catacombs. Richter sent about ten good men to find the key, but they never returned. He believes that there is something down there, and wants you to find the key and fight this thing. He will open the entrance to the catacombs once you are finished talking.
  
Once you've found [[Richter]] in the [[MAP23: Order Commons|Commons]], he'll tell you in order to enter the Factory you need a key. A agent stole it, but got lost in the Catacombs. He sent about ten good men to find the key, but they never returned. He believes that there's something down there, and wants you to find the key and fight this thing. He'll open the entrance to the Catacombs, once you're finished talking.
+
The ruined temple is a big but simple area. Around the center area are smaller areas containing items like health and ammo. The level has many enemies, including [[acolyte]]s, [[sentinel]]s, [[reaver]]s, [[templar]]s and a few [[crusader]]s, yet the highlight of this place is a [[Spectre (Strife)|spectre]] that is inside of what seems to be a small pyramid, that stands in the center. This spectre is believed to be that of the [[Programmer]], since it uses Sigil A blasts, like the Programmer.
 +
{{Endspoiler}}
  
The Ruined Temple is one big area, yet it is simple. Around the center area are smaller areas containing items like health and ammo. The level has many enemies, including [[Acolyte|Acolytes]], [[Sentinel|Sentinels]], [[Reaver|Reavers]], [[Templar|Templars]] and a few [[Crusader|Crusaders]], yet the high-light of this place is a [[Specter (Strife)|Spectre]] that's inside of what seems to be a small pyramid, that stands in the center. This Spectre is believed to be that of the [[Programmer]], since it uses Sigil A blasts, like the Programmer.
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==Walkthrough==
 +
[[File:Strife MAP25 map.png|thumb|300x300px|Map of Catacombs: Ruined Temple]]
 +
{{Map spots|notally=1}}
  
The tactic here is to first alert the enemies, so that they'll come to you. Next launch a few [[Phosphorous Grenades]], so they'll blindly walk in and die. Once all the Crusaders are dead, the pyramid will open, yet the Spectre will only get alert once it sees you. It won't provide a [[Sigil]] piece when killed, but you need to kill it in order to get out of here. The Spectre isn't that strong (it's the weakest of the Spectres), usually it will die in one hit at very close range. Don't forget to pickup the Mine key and Factory key before you leave, you'll need 'em.
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===Essentials===
 +
The tactic here is to first alert the enemies, so that they will come to you. Next launch a few [[phosphorous grenade]]s, so they will blindly walk in and die. Once all the crusaders are dead, the pyramid will open, yet the spectre will only get alert once it sees you. It will not provide a [[The Sigil of the One God|Sigil]] piece when killed, but you need to kill it in order to get out of here. The spectre is not very strong (it is the weakest of the spectres); usually it will die in one hit at very close range. Do not forget to pick up the [[Strife keys|mine key]] and the factory key before you leave, as you will need them later.
  
Catacombs: Ruined Temple (Strife)
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===Other points of interest===
 +
 
 +
===Secrets===
 +
 
 +
====Official====
 +
There are no official secrets on this map.
 +
 
 +
====Non-official====
 +
# In the north, there is a lane with many waterfalls. When you press a recess on the western wall (the second one from the north), you will reveal a narrow passage that leads to a smaller outdoor area. A [[surgery kit]] and some ammunition can be found there, but beware of two sentinels. You can exit via two ways: either use the way you came from and maneuver through the freshly activated [[crusher]]s, or press the damaged pillar in the southeast corner to lower a [[teleporter]]. It leads to the center of the pyramid. 
 +
 
 +
===Bugs===
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
 
 +
===Routes and tricks===
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains fifteen spawn points:
 +
# facing south-west. ('''thing 6''')
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# facing east. ('''thing 24''')
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# facing south. ('''thing 25''')
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# facing south. ('''thing 26''')
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# facing west. ('''thing 27''')
 +
# facing south-west. ('''thing 28''')
 +
# facing north. ('''thing 29''')
 +
# facing east. ('''thing 30''')
 +
# facing north. ('''thing 31''')
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# facing north-west. ('''thing 32''')
 +
# facing east. ('''thing 160''')
 +
# facing east. ('''thing 161''')
 +
# facing west. ('''thing 162''')
 +
# facing south. ('''thing 163''')
 +
# facing east. ('''thing 164''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=205|
 +
  vertexes=930|
 +
  linedefs=866|
 +
  sidedefs=1343|
 +
  sectors=142|
 +
  vertexbefore=743}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Strife skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
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{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
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|-
 +
![[Monster#Strife|Enemies]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Acolyte|Shadow Acolyte]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Sentinel]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Reaver]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Templar]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Crusader]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Spectre (Strife)|Spectre (Programmer)]]||colspan="3"|1
 +
|-
 +
![[Ammo#Strife|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Bullet clip]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Box of bullets (Strife)|Box of bullets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mini-missile]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[HE grenade]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Energy pod]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Energy pack]]||colspan="3"|2
 +
|-
 +
![[Item#Strife|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medical kit]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Surgery kit]]||colspan="3"|1
 +
|-
 +
![[Strife keys|Keys]] & [[Item#Quest Items|Quest items]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Factory Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mine Key||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Talisman|Green talisman]]||colspan="3"|1*
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Rat buddy||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport swirl||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 +
|}
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* The item is only present in the [[Strife: Veteran Edition|Veteran Edition]] of this map.
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Enemies!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shadow Acolyte||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Sentinel||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Reaver||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Templar||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Crusader||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Spectre (Programmer)||colspan="3"|1
 +
|-
 +
![[Weapon#Strife|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crossbow]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Assault rifle|Assault rifle (lying)]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Assault rifle (standing)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mini-missile launcher]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Grenade launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Flamethrower]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mauler]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[The Sigil of the One God|Sigil 5 (Blast)]]||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Electric bolt]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Poison bolt]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Bullet clip||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Mini-missile||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Crate of missiles]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|HE grenade||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Phosphorous grenade]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Energy pod||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Energy pack||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Med patch]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|Medical kit||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Surgery kit||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Metal armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shadow armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Targeter]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Green talisman||colspan="3"|1*
 +
|-
 +
!Keys & Quest items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Factory Key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mine Key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|Rat buddy||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport swirl||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport map spot 1||colspan="3"|1
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
 +
 
 +
== External links ==
 +
*
 +
 
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 05:30, 6 June 2019

Strife levels (13-14 & 20-25)
Commons and Factory

Tarnhill
Castle and Temple
Bishop's Fortress
Commons and Factory
  • 13-14 & 20-25
Loremaster and Entity
Extra levels
This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Catacombs: Ruined temple is a level within the game Strife, accessed from the catacombs. It uses the music track "Sad".

Overview

Spoiler Warning: Plot details follow.

Once you have found Richter in the commons, he will tell you that in order to enter the factory you need a key. An agent stole it but got lost in the catacombs. Richter sent about ten good men to find the key, but they never returned. He believes that there is something down there, and wants you to find the key and fight this thing. He will open the entrance to the catacombs once you are finished talking.

The ruined temple is a big but simple area. Around the center area are smaller areas containing items like health and ammo. The level has many enemies, including acolytes, sentinels, reavers, templars and a few crusaders, yet the highlight of this place is a spectre that is inside of what seems to be a small pyramid, that stands in the center. This spectre is believed to be that of the Programmer, since it uses Sigil A blasts, like the Programmer.

Spoilers end here.

Walkthrough

Map of Catacombs: Ruined Temple
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets.

Essentials

The tactic here is to first alert the enemies, so that they will come to you. Next launch a few phosphorous grenades, so they will blindly walk in and die. Once all the crusaders are dead, the pyramid will open, yet the spectre will only get alert once it sees you. It will not provide a Sigil piece when killed, but you need to kill it in order to get out of here. The spectre is not very strong (it is the weakest of the spectres); usually it will die in one hit at very close range. Do not forget to pick up the mine key and the factory key before you leave, as you will need them later.

Other points of interest

Secrets

Official

There are no official secrets on this map.

Non-official

  1. In the north, there is a lane with many waterfalls. When you press a recess on the western wall (the second one from the north), you will reveal a narrow passage that leads to a smaller outdoor area. A surgery kit and some ammunition can be found there, but beware of two sentinels. You can exit via two ways: either use the way you came from and maneuver through the freshly activated crushers, or press the damaged pillar in the southeast corner to lower a teleporter. It leads to the center of the pyramid.

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Player spawns

This level contains fifteen spawn points:

  1. facing south-west. (thing 6)
  2. facing east. (thing 24)
  3. facing south. (thing 25)
  4. facing south. (thing 26)
  5. facing west. (thing 27)
  6. facing south-west. (thing 28)
  7. facing north. (thing 29)
  8. facing east. (thing 30)
  9. facing north. (thing 31)
  10. facing north-west. (thing 32)
  11. facing east. (thing 160)
  12. facing east. (thing 161)
  13. facing west. (thing 162)
  14. facing south. (thing 163)
  15. facing east. (thing 164)

Statistics

Map data

Things 205
Vertices 930*
Linedefs 866
Sidedefs 1343
Sectors 142
* The vertex count without the effect of node building is 743.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links