Difference between revisions of "MAP25: Envy (Scythe)"

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===Other points of interest===
 
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If you fall down into the chasm near the start, the west wall (that you just fell down) is actually a lift back up.
  
 
===Secrets===
 
===Secrets===

Revision as of 18:08, 15 April 2019

Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode
Secret maps

31 32

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.

MAP25: Envy is the twenty-fifth map of Scythe. It was designed by Erik Alm, and uses the music track "Adrian's Asleep" from Doom II.

Walkthrough

Map of Envy
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You start out in a small chamber with some weapons and monsters. Open the door and head out. A chasm blocks the way to the right, so head left, up the stairs and on, killing arachnotrons along the way. You will eventually end up in an outdoor area, with some number of arachnotrons, cacodemons, and/or spider mastermind(s) (varies by difficulty). Follow the ledge all the way around to a lift, and take it up. Note that the green, goat-head wall panel here is a door back onto the stairs. But first, go along the higher ledge, all the way around the other way, to a satyr-switch. Throw the switch to raise a bridge across that chasm near the start, so go back there.

Across that chasm, is a small room blocked by a yellow bar, and holding barons of Hell. Head up the nearby stairs into the next big room. The yellow key is right in the middle of this room, but watch out for the cyberdemon who emerges from the bloodfall. Open the yellow bar, and step onto the teleporter in the small room. You'll appear on a walkway in the middle of the outdoor area. At the end of the walkway is the exit -- guarded by an arch-vile on higher skill levels.

Other points of interest

If you fall down into the chasm near the start, the west wall (that you just fell down) is actually a lift back up.

Secrets

  1. The sector where the cyberdemon emerges counts as a secret. Walk through the bloodfall to get a soul sphere and backpacks. (sector 127)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

In the outdoor area, you can jump down from the lift onto the center walkway, right to the exit, bypassing about half the level.

Current records

Statistics

Map data

Things 94
Vertices 1007*
Linedefs 1119
Sidedefs 1714
Sectors 249
* The vertex count without the effect of node building is 856.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links