Difference between revisions of "MAP25: Hell's Atrium (Heroes' Tales)"

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===Secrets===
 
===Secrets===
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# Inside the southeast room, press the switches to open up the bars, then press on the hanging body where the [[stimpack]] is to open up a [[teleporter]] that leads to a [[plasma gun]]. ('''sector 7''')
  
 
===Bugs===
 
===Bugs===

Latest revision as of 21:01, 7 March 2018

Heroes' Tales maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP25: Hell's Atrium is the twenty-fifth map of Heroes' Tales. It was designed by Shadowman and uses the music track " ".

Walkthrough[edit]

Map of Hell's Atrium
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Inside the southeast room, press the switches to open up the bars, then press on the hanging body where the stimpack is to open up a teleporter that leads to a plasma gun. (sector 7)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 181
Vertices 1430*
Linedefs 1479
Sidedefs 2263
Sectors 245
* The vertex count without the effect of node building is 1184.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]