MAP25: The Process (Claustrophobia 1024 2)
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Revision as of 06:54, 11 January 2022 by XymphBot (talk | contribs) (Automated edit - add cat w/o soundtrack info)
Claustrophobia 1024 2 maps 21-30 |
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This level occupies the map slot MAP25. For other maps which occupy this slot, see Category:MAP25.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP25: The Process is the twenty-fifth map of Claustrophobia 1024 2. It was designed by Justin Murphy (KingKill33) and Steve Muller (Kyka), and uses the music track "".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Once you've finally gained access to the central pit with the (non-functioning) conveyor belt, do not drop down right away. Turn right and step onto a very narrow ledge that goes along the entire perimeter of the pit. Traverse the ledge all the way to a secret megaarmor. (sector 1823) If you're experiencing difficulties, there is a slightly easier way to get to this secret. Jump to the soulsphere, then turn right and jump onto the crate. From here, you can step onto the aforementioned ledge to reach the secret. This time, however, the distance you have to cover traversing the ledge is much shorter.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:51.97 | William Huber (WH-Wilou84) | 2010-12-26 | 4c25-151.zip | |
NM speed | |||||
UV max | 3:35.74 | Tatsuya Ito (Tatsurd-cacocaco) | 2012-09-13 | 4c25-335.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Statistics
Map data
Things | 260 |
Vertices | 8298* |
Linedefs | 8582 |
Sidedefs | 15602 |
Sectors | 2004 |
Things
This level contains the following numbers of things per skill level:
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