MAP26: A Beautiful Day in the Neighborhood? (1994 Tune-up Community Project)
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1994 Tune-up CP maps 21-30 |
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This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: A Beautiful Day in the Neighborhood? is the twenty-sixth map of 1994 Tune-up Community Project. It was designed by Ioan Chera (printz) and uses the music track " ".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- Enter the main building and on the west side, open the wall with green panels next to the door to find a partial invisibility. (sector 66)
- Once you get the red key by going through the nukage tunnels at the north end of the map, take the lift back to the starting point and head back to the entrance of the nukage tunnels using the door at the far right side of the map. Take the steps down to the nukage and there should be an opening with two boxes of rockets. (sector 355)
- At the southeasternmost part of the map with the switch and the blue door, flip the switch and head out. Follow the brown brick building all the way until you see a wall with rectangular panels. Open this wall; you were here before because the switch allows you to reach the blue key area. You will notice that the wall to the south has opened up. Inside is a backpack, a soul sphere, and a skull switch. (sector 404)
- After using the skull switch in Secret #3, go back to the nukage where Secret #2 is. A new opening is to the right, holding health bonuses, a megaarmor, and a switch. (sector 407)
- When you flip the switch in Secret #4, you will teleport to the exit room. The left wall in this room will lower as well, revealing stimpacks, a medikit, and health and armor bonuses. (sector 408)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 13:57 | vdgg | 2014-05-16 | 9426-1357.zip | |
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
This information was last verified in its entirety on January 15, 2018.
Deathmatch
Player spawns
This level contains five spawn points:
- facing west. (thing 265)
- facing south. (thing 671)
- facing north. (thing 672)
- facing north. (thing 673)
- facing north. (thing 674)
Statistics
Map data
Things | 680 |
Vertices | 2280* |
Linedefs | 2344 |
Sidedefs | 3675 |
Sectors | 445 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- 1994 Tune-up Community Project demos (archived 🏛) at the Doomed Speed Demos Archive