Difference between revisions of "MAP26: Afterlife (Hell Revealed)"
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===Secrets=== | ===Secrets=== | ||
#In the large T-shaped blueish room protruding from the walls press the western-most of them. It will lower giving you access to the balcony and the corridor behind it. Find a [[Computer map]], a [[Blur artifact]], a [[Combat armor]] and a [[Soul sphere]] there. | #In the large T-shaped blueish room protruding from the walls press the western-most of them. It will lower giving you access to the balcony and the corridor behind it. Find a [[Computer map]], a [[Blur artifact]], a [[Combat armor]] and a [[Soul sphere]] there. | ||
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+ | ===Bugs=== | ||
+ | Four arch-viles in the western portion of the map (the ones who create the titular "ghosts") are unreachable and cannot be killed by conventional means, which makes it impossible to attain proper 100% kills in this level. This is not exactly a bug, but more of a design oversight; for instance, [[MAP15: The Twilight (The Plutonia Experiment)|Plutonia MAP15]], which employs a similar trick, was designed to ensure a proper maxkills playthrough: here hidden arch-viles are killed at the certain point of the level by player-activated crushers. | ||
==Speedrunning== | ==Speedrunning== |
Revision as of 15:14, 1 January 2013
Hell Revealed maps 21-30 |
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MAP26: Afterlife, designed by Yonatan Donner with some ideas from Haggay Niv, is the twenty-sixth map of Hell Revealed. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed.
Contents
Description
According to the Hell Revealed info pack:
- In this mysterious map you'll find yourself floating among the stars. There are two rifts in space near you. Your mission is to go through them and enter their dimensions, and destroy them. After you destroy all the living, the dead will come after you... to kill the ghosts, either make them hit another monsters and that monster can scratch them to death, or use the blast damage of an explosion to make them rest again. Don't be afraid of the dark!
- Size: large
- Difficulty: very hard
Strategy
Walkthrough
No real walkthrough here, yet, but a word of advice:
There are two hidden teleporters in the main central area, one in the northeast and one in the southwest - visible as "("-shapes on the map.
Each of those will take you to another section of the level (see map) - but only once! So there is no legal way to return to the two separate sections. Get what you need while you are there!
Secrets
- In the large T-shaped blueish room protruding from the walls press the western-most of them. It will lower giving you access to the balcony and the corridor behind it. Find a Computer map, a Blur artifact, a Combat armor and a Soul sphere there.
Bugs
Four arch-viles in the western portion of the map (the ones who create the titular "ghosts") are unreachable and cannot be killed by conventional means, which makes it impossible to attain proper 100% kills in this level. This is not exactly a bug, but more of a design oversight; for instance, Plutonia MAP15, which employs a similar trick, was designed to ensure a proper maxkills playthrough: here hidden arch-viles are killed at the certain point of the level by player-activated crushers.
Speedrunning
See:
Statistics
Map data
Things | 760 |
Vertices | 2906 |
Linedefs | 2760 |
Sidedefs | 4234 |
Sectors | 191 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Spider Masterminds | 1 | 1 | 3 |
Sergeants | 31 | 38 | 38 |
Cyberdemons | 3 | 4 | 5 |
Spectres | 15 | 22 | 30 |
Arch-Viles | 14 | 18 | 22 |
Chaingunners | 24 | 28 | 36 |
Revenants | 38 | 53 | 63 |
Mancubi | 13 | 25 | 31 |
Arachnotrons | 4 | 14 | 20 |
Hell Knights | 5 | 14 | 24 |
Pain Elementals | 2 | 6 | 8 |
Imps | 52 | 64 | 79 |
Demons | 13 | 16 | 16 |
Barons of Hell | 9 | 15 | 19 |
Troopers | 12 | 12 | 12 |
Cacodemons | 10 | 14 | 22 |
Lost Souls | 8 | 8 | 8 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Megaspheres | 3 | 4 | 3 |
Stimpacks | 16 | 16 | 16 |
Medikits | 44 | 44 | 44 |
Soul spheres | 13 | 13 | 13 |
Health bonuses | 14 | 14 | 14 |
Armor bonuses | 7 | 7 | 7 |
Green armors | 1 | 1 | 1 |
Blue armors | 2 | 2 | 2 |
Invulnerabilities | 1 | 0 | 0 |
Invisibilities | 1 | 1 | 1 |
Computer maps | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 2 | 2 | 2 |
Shotguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 0 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bulk cells | 9 | 9 | 0 |
Shells | 8 | 8 | 8 |
Rocket boxes | 40 | 40 | 40 |
Shell boxes | 86 | 86 | 86 |