Difference between revisions of "MAP26: Afterlife (Hell Revealed)"

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(kind of a bug but not really)
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===Secrets===
 
===Secrets===
 
#In the large T-shaped blueish room protruding from the walls press the western-most of them. It will lower giving you access to the balcony and the corridor behind it. Find a [[Computer map]], a [[Blur artifact]], a [[Combat armor]] and a [[Soul sphere]] there.
 
#In the large T-shaped blueish room protruding from the walls press the western-most of them. It will lower giving you access to the balcony and the corridor behind it. Find a [[Computer map]], a [[Blur artifact]], a [[Combat armor]] and a [[Soul sphere]] there.
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===Bugs===
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Four arch-viles in the western portion of the map (the ones who create the titular "ghosts") are unreachable and cannot be killed by conventional means, which makes it impossible to attain proper 100% kills in this level. This is not exactly a bug, but more of a design oversight; for instance, [[MAP15: The Twilight (The Plutonia Experiment)|Plutonia MAP15]], which employs a similar trick, was designed to ensure a proper maxkills playthrough: here hidden arch-viles are killed at the certain point of the level by player-activated crushers.
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 15:14, 1 January 2013

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Hell Revealed maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

Outside

MAP26: Afterlife, designed by Yonatan Donner with some ideas from Haggay Niv, is the twenty-sixth map of Hell Revealed. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed.

Description

Inside

According to the Hell Revealed info pack:

In this mysterious map you'll find yourself floating among the stars. There are two rifts in space near you. Your mission is to go through them and enter their dimensions, and destroy them. After you destroy all the living, the dead will come after you... to kill the ghosts, either make them hit another monsters and that monster can scratch them to death, or use the blast damage of an explosion to make them rest again. Don't be afraid of the dark!
Size: large
Difficulty: very hard
The end

Strategy

Automap view of MAP26: Afterlife

Walkthrough

No real walkthrough here, yet, but a word of advice:

There are two hidden teleporters in the main central area, one in the northeast and one in the southwest - visible as "("-shapes on the map.

Each of those will take you to another section of the level (see map) - but only once! So there is no legal way to return to the two separate sections. Get what you need while you are there!

Secrets

  1. In the large T-shaped blueish room protruding from the walls press the western-most of them. It will lower giving you access to the balcony and the corridor behind it. Find a Computer map, a Blur artifact, a Combat armor and a Soul sphere there.

Bugs

Four arch-viles in the western portion of the map (the ones who create the titular "ghosts") are unreachable and cannot be killed by conventional means, which makes it impossible to attain proper 100% kills in this level. This is not exactly a bug, but more of a design oversight; for instance, Plutonia MAP15, which employs a similar trick, was designed to ensure a proper maxkills playthrough: here hidden arch-viles are killed at the certain point of the level by player-activated crushers.

Speedrunning

See:

Statistics

Map data

Things 760
Vertices 2906
Linedefs 2760
Sidedefs 4234
Sectors 191

Things

Monsters ITYTD and HNTR HMP UV and NM
Spider Masterminds 1 1 3
Sergeants 31 38 38
Cyberdemons 3 4 5
Spectres 15 22 30
Arch-Viles 14 18 22
Chaingunners 24 28 36
Revenants 38 53 63
Mancubi 13 25 31
Arachnotrons 4 14 20
Hell Knights 5 14 24
Pain Elementals 2 6 8
Imps 52 64 79
Demons 13 16 16
Barons of Hell 9 15 19
Troopers 12 12 12
Cacodemons 10 14 22
Lost Souls 8 8 8
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 3 4 3
Stimpacks 16 16 16
Medikits 44 44 44
Soul spheres 13 13 13
Health bonuses 14 14 14
Armor bonuses 7 7 7
Green armors 1 1 1
Blue armors 2 2 2
Invulnerabilities 1 0 0
Invisibilities 1 1 1
Computer maps 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 2 2 2
Shotguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 0
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Bulk cells 9 9 0
Shells 8 8 8
Rocket boxes 40 40 40
Shell boxes 86 86 86