Difference between revisions of "MAP26: Death (Scythe 2)"
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− | '''MAP26: Death''' is the twenty-sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the | + | '''MAP26: Death''' is the twenty-sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the music track from the {{wp|SNES}} game ''{{wp|Breath of Fire II}}''. It is the first map of the gothic hell episode. |
+ | [[Image:Scythe2 MAP26 map.png|thumb|right|300px|Map of MAP26]] | ||
==Strategy== | ==Strategy== | ||
+ | ===Overview=== | ||
+ | With its cramped, convoluted layout and pitifully low resources, it may apear as the hardest map of the megawad so far. And it won't get any easier once you discover that among other things, one of dreadful [[Scythe_2#Afrit|Afrits]] chose to set up his lair in here. | ||
− | [[ | + | If you make it through, do not sigh in relief yet: [[MAP27: Afterlife II (Scythe 2)|MAP27]] lies ahead... |
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===Walkthrough=== | ===Walkthrough=== | ||
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===Secrets=== | ===Secrets=== | ||
− | + | #'''(Sector 216)''' | |
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− | # | ||
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==Speedrunning== | ==Speedrunning== | ||
+ | *{{dsda|Scythe 2 (2nd release)|1128}} | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
− | === | + | ==Areas and screenshots== |
− | + | <gallery widths="200px" heights="150px"> | |
− | + | Image:Scythe2-map26-switch.png|Wooden room | |
− | + | Image:Scythe2-map26-dead.png|You’re dead | |
− | + | Image:Scythe2-map26-baron.png|Possibly you will not even see what hit you | |
− | + | </gallery> | |
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+ | == Statistics == | ||
===Map data=== | ===Map data=== | ||
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{| {{prettytable}} | {| {{prettytable}} | ||
− | |[[Things]]|| | + | |[[Things]]||258 |
|- | |- | ||
− | |[[Vertices]]|| | + | |[[Vertices]]||3838 |
|- | |- | ||
− | |[[Linedefs]]|| | + | |[[Linedefs]]||3701 |
|- | |- | ||
− | |[[Sidedefs]]|| | + | |[[Sidedefs]]||6135 |
|- | |- | ||
− | |[[Sectors]]|| | + | |[[Sectors]]||689 |
|} | |} | ||
===Things=== | ===Things=== | ||
− | + | This level contains the following numbers of things per [[skill level]]: | |
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | + | ![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] |
|- | |- | ||
− | |[[ | + | |[[Chaingunner]]s||1||6||2 |
|- | |- | ||
− | |[[ | + | |[[Imp]]s||7||2||2 |
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− | |[[ | + | |[[Spectre]]s||3||2||3 |
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− | |[[ | + | |[[Lost soul]]s||0||2||3 |
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− | |[[ | + | |[[Cacodemon]]s||1||1||1 |
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− | |[[ | + | |[[Hell knight]]s||3||7||8 |
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− | |[[ | + | |[[Revenant]]s||5||9||15 |
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− | |[[ | + | |[[Arachnotron]]s||2||2||2 |
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− | |[[ | + | |[[Pain elemental]]s||1||1||2 |
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− | |[[ | + | |[[Mancubus|Mancubi]]||1||1||4 |
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− | |[[ | + | |[[Arch-vile]]s||0||1||2 |
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− | |[[ | + | |[[Baron of hell|Barons of hell]]||1||1||0 |
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− | |[[ | + | |[[Scythe_2#Evil_Marine|Evil marine]]||0||0||1 |
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− | |[[ | + | |[[Scythe_2#Afrit|Afrit]]||1||1||1 |
|- | |- | ||
− | + | ![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM | |
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− | |[[ | + | |[[Stimpack]]s||12||12||12 |
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− | |[[ | + | |[[Medikit]]s||1||1||1 |
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− | |[[ | + | |[[Soul sphere]]s||1||1||1 |
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− | |[[ | + | |[[Megasphere]]s||1||0||0 |
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− | |[[ | + | |[[Armor bonus]]es||10||10||10 |
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− | + | |[[Security armor]]s||1||1||1 | |
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− | |[[ | + | |[[Combat armor]]s||1||1||0 |
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− | |[[ | + | |[[Berserk pack]]s||1||1||1 |
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− | + | ![[Weapons]]||ITYTD and HNTR||HMP||UV and NM | |
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− | |[[ | + | |[[Super shotgun]]s||1||1||1 |
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− | |[[ | + | |[[Chaingun]]s||1||1||1 |
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− | + | ![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM | |
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− | |[[ | + | |[[Backpack]]s||1||1||1 |
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− | |[[ | + | |[[Clip]]s||6||6||6 |
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− | |[[ | + | |[[Box of bullets|Bullet boxes]]||2||2||2 |
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− | |[[ | + | |[[Shotgun shells|Shell]]s||21||21||21 |
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− | |[[ | + | |[[Box of shotgun shells|Shell boxes]]||2||2||2 |
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− | + | ![[Keys]]||ITYTD and HNTR||HMP||UV and NM | |
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− | | | + | |Red skulls||1||1||1 |
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− | + | |Yellow skulls||1||1||1 | |
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|} | |} | ||
==Trivia== | ==Trivia== | ||
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==See also== | ==See also== | ||
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==External links== | ==External links== | ||
+ | [[Category:Erik Alm levels]] | ||
[[Category:Levels by name|Death (Scythe 2)]] | [[Category:Levels by name|Death (Scythe 2)]] |
Revision as of 16:49, 3 January 2013
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
MAP26: Death is the twenty-sixth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track from the SNES game Breath of Fire II. It is the first map of the gothic hell episode.
Contents
Strategy
Overview
With its cramped, convoluted layout and pitifully low resources, it may apear as the hardest map of the megawad so far. And it won't get any easier once you discover that among other things, one of dreadful Afrits chose to set up his lair in here.
If you make it through, do not sigh in relief yet: MAP27 lies ahead...
Walkthrough
Secrets
- (Sector 216)
Speedrunning
- Scythe 2 (2nd release) (archived 🏛) at the Doomed Speed Demos Archive
Routes and tricks
Areas and screenshots
Statistics
Map data
Things | 258 |
Vertices | 3838 |
Linedefs | 3701 |
Sidedefs | 6135 |
Sectors | 689 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Chaingunners | 1 | 6 | 2 |
Imps | 7 | 2 | 2 |
Spectres | 3 | 2 | 3 |
Lost souls | 0 | 2 | 3 |
Cacodemons | 1 | 1 | 1 |
Hell knights | 3 | 7 | 8 |
Revenants | 5 | 9 | 15 |
Arachnotrons | 2 | 2 | 2 |
Pain elementals | 1 | 1 | 2 |
Mancubi | 1 | 1 | 4 |
Arch-viles | 0 | 1 | 2 |
Barons of hell | 1 | 1 | 0 |
Evil marine | 0 | 0 | 1 |
Afrit | 1 | 1 | 1 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 12 | 12 | 12 |
Medikits | 1 | 1 | 1 |
Soul spheres | 1 | 1 | 1 |
Megaspheres | 1 | 0 | 0 |
Armor bonuses | 10 | 10 | 10 |
Security armors | 1 | 1 | 1 |
Combat armors | 1 | 1 | 0 |
Berserk packs | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Super shotguns | 1 | 1 | 1 |
Chainguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Clips | 6 | 6 | 6 |
Bullet boxes | 2 | 2 | 2 |
Shells | 21 | 21 | 21 |
Shell boxes | 2 | 2 | 2 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |