Difference between revisions of "MAP26: Death (Scythe 2)"

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{{map|slot=MAP26}}
 
{{map|slot=MAP26}}
  
'''MAP26: Death''' is the twenty-sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the [[ music|music]] track “ ”. It is the first map of the gothic hell episode.
+
'''MAP26: Death''' is the twenty-sixth map of the [[megawad]] [[Scythe 2]]. It was designed by [[Erik Alm]] and uses the music track from the {{wp|SNES}} game ''{{wp|Breath of Fire II}}''. It is the first map of the gothic hell episode.
  
 +
[[Image:Scythe2 MAP26 map.png|thumb|right|300px|Map of MAP26]]
 
==Strategy==
 
==Strategy==
 +
===Overview===
 +
With its cramped, convoluted layout and pitifully low resources, it may apear as the hardest map of the megawad so far. And it won't get any easier once you discover that among other things, one of dreadful [[Scythe_2#Afrit|Afrits]] chose to set up his lair in here.
  
[[Image: |thumb|300px|Map of **]] <br clear="left"/>
+
If you make it through, do not sigh in relief yet: [[MAP27: Afterlife II (Scythe 2)|MAP27]] lies ahead...
 
 
  
 
===Walkthrough===
 
===Walkthrough===
[[Image:Scythe2-map26-dead.png|thumb|300px|MAP26, you’re dead]]
 
  
 
===Secrets===
 
===Secrets===
[[Image:Scythe2-map26-switch.png|thumb|300px|MAP26, first switch]]
+
#'''(Sector 216)'''
 
 
#  
 
 
 
  
 
==Speedrunning==
 
==Speedrunning==
 +
*{{dsda|Scythe 2 (2nd release)|1128}}
  
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
==Areas and screenshots==
 
+
<gallery widths="200px" heights="150px">
The [[Compet-N]] records for the map are:
+
Image:Scythe2-map26-switch.png|Wooden room
 
+
Image:Scythe2-map26-dead.png|You’re dead
{| {{prettytable}}
+
Image:Scythe2-map26-baron.png|Possibly you will not even see what hit you
!Run||Time||Player||Date||File||Notes
+
</gallery>
|-
 
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
 
|-
 
|[[NM speed]]|| || || || ||
 
|-
 
|[[UV max]]|| || || || ||
 
|-
 
|[[NM100S]]|| || || || ||
 
|-
 
|[[UV -fast]]|| || || || ||
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|}
 
 
 
==Statistics==
 
  
 +
== Statistics ==
 
===Map data===
 
===Map data===
[[Image:Scythe2-map26-baron.png|thumb|300px|MAP26, first meeting with the super baron]]
 
 
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Things]]||
+
|[[Things]]||258
 
|-
 
|-
|[[Vertices]]||
+
|[[Vertices]]||3838
 
|-
 
|-
|[[Linedefs]]||
+
|[[Linedefs]]||3701
 
|-
 
|-
|[[Sidedefs]]||
+
|[[Sidedefs]]||6135
 
|-
 
|-
|[[Sectors]]||
+
|[[Sectors]]||689
 
|}
 
|}
  
 
===Things===
 
===Things===
 
+
This level contains the following numbers of things per [[skill level]]:
 
{| {{prettytable}}
 
{| {{prettytable}}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
![[Monsters]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
|-
 
|-
|[[Arachnotron]]s|| || ||  
+
|[[Chaingunner]]s||1||6||2
 
|-
 
|-
|[[Arch-Vile]]s|| || ||  
+
|[[Imp]]s||7||2||2
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||  
+
|[[Spectre]]s||3||2||3
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|[[Lost soul]]s||0||2||3
 
|-
 
|-
|[[Chaingunner]]s|| || ||  
+
|[[Cacodemon]]s||1||1||1
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|[[Hell knight]]s||3||7||8
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|[[Revenant]]s||5||9||15
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|[[Arachnotron]]s||2||2||2
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|[[Pain elemental]]s||1||1||2
 
|-
 
|-
|[[Icon of Sin]]|| || ||  
+
|[[Mancubus|Mancubi]]||1||1||4
 
|-
 
|-
|[[Imp]]s|| || ||  
+
|[[Arch-vile]]s||0||1||2
 
|-
 
|-
|[[Lost Soul]]s|| || ||  
+
|[[Baron of hell|Barons of hell]]||1||1||0
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||  
+
|[[Scythe_2#Evil_Marine|Evil marine]]||0||0||1
 
|-
 
|-
|[[Pain Elemental]]s|| || ||  
+
|[[Scythe_2#Afrit|Afrit]]||1||1||1
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
![[Items|Powerups]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Sergeant]]s|| || ||  
+
|[[Stimpack]]s||12||12||12
 
|-
 
|-
|[[Spectre]]s|| || ||  
+
|[[Medikit]]s||1||1||1
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|[[Soul sphere]]s||1||1||1
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|[[Megasphere]]s||1||0||0
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|[[Armor bonus]]es||10||10||10
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|[[Security armor]]s||1||1||1
 
|-
 
|-
|[[Spiritual armor|Armor bonuses]]|| || ||  
+
|[[Combat armor]]s||1||1||0
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|[[Berserk pack]]s||1||1||1
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Blue armor]]s|| || ||  
+
|[[Super shotgun]]s||1||1||1
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|[[Chaingun]]s||1||1||1
 
|-
 
|-
|[[Green armor]]s|| || ||  
+
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Health potion|Health bonuses]]|| || ||  
+
|[[Backpack]]s||1||1||1
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|[[Clip]]s||6||6||6
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|[[Box of bullets|Bullet boxes]]||2||2||2
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|[[Shotgun shells|Shell]]s||21||21||21
 
|-
 
|-
|[[Medikit]]s|| || ||  
+
|[[Box of shotgun shells|Shell boxes]]||2||2||2
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|Red skulls||1||1||1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||
+
|Yellow skulls||1||1||1
|-
 
|[[Stimpack]]s|| || ||
 
|-
 
!Weapons||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Chainsaw]]s|| || ||
 
|-
 
|[[Shotgun]]s|| || ||
 
|-
 
|[[Super shotgun]]s|| || ||
 
|-
 
|[[Chaingun]]s|| || ||
 
|-
 
|[[Rocket launcher]]s|| || ||
 
|-
 
|[[Plasma rifle]]s|| || ||
 
|-
 
|[[BFG 9000]]s|| || ||
 
|-
 
!Ammunition||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Ammo clip]]s|| || ||
 
|-
 
|[[Box of ammo|Bullet boxes]]|| || ||
 
|-
 
|[[Shell]]s|| || ||
 
|-
 
|[[Box of shells|Shell boxes]]|| || ||
 
|-
 
|[[Rocket]]s|| || ||
 
|-
 
|[[Box of rockets|Rocket boxes]]|| || ||
 
|-
 
|[[Energy cell]]s|| || ||
 
|-
 
|[[Bulk cell]]s|| || ||
 
|-
 
!Keys||ITYTD and HNTR||HMP||UV and NM
 
|-
 
|[[Blue keycard|Blue cards]]|| || ||
 
|-
 
|[[Blue skull key|Blue skulls]]|| || ||
 
|-
 
|[[Red keycard|Red cards]]|| || ||
 
|-
 
|[[Red skull key|Red skulls]]|| || ||
 
|-
 
|[[Yellow keycard|Yellow cards]]|| || ||
 
|-
 
|[[Yellow skull key|Yellow skulls]]|| || ||  
 
 
|-
 
|-
 
|}
 
|}
  
 
==Trivia==
 
==Trivia==
 
  
 
==See also==
 
==See also==
 
*
 
  
 
==External links==
 
==External links==
  
 +
[[Category:Erik Alm levels]]
 
[[Category:Levels by name|Death (Scythe 2)]]
 
[[Category:Levels by name|Death (Scythe 2)]]

Revision as of 16:49, 3 January 2013

Template:Scythe 2 21-30

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Death is the twenty-sixth map of the megawad Scythe 2. It was designed by Erik Alm and uses the music track from the SNES game Breath of Fire II. It is the first map of the gothic hell episode.

Map of MAP26

Strategy

Overview

With its cramped, convoluted layout and pitifully low resources, it may apear as the hardest map of the megawad so far. And it won't get any easier once you discover that among other things, one of dreadful Afrits chose to set up his lair in here.

If you make it through, do not sigh in relief yet: MAP27 lies ahead...

Walkthrough

Secrets

  1. (Sector 216)

Speedrunning

Routes and tricks

Areas and screenshots

Statistics

Map data

Things 258
Vertices 3838
Linedefs 3701
Sidedefs 6135
Sectors 689

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Chaingunners 1 6 2
Imps 7 2 2
Spectres 3 2 3
Lost souls 0 2 3
Cacodemons 1 1 1
Hell knights 3 7 8
Revenants 5 9 15
Arachnotrons 2 2 2
Pain elementals 1 1 2
Mancubi 1 1 4
Arch-viles 0 1 2
Barons of hell 1 1 0
Evil marine 0 0 1
Afrit 1 1 1
Powerups ITYTD and HNTR HMP UV and NM
Stimpacks 12 12 12
Medikits 1 1 1
Soul spheres 1 1 1
Megaspheres 1 0 0
Armor bonuses 10 10 10
Security armors 1 1 1
Combat armors 1 1 0
Berserk packs 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Super shotguns 1 1 1
Chainguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Clips 6 6 6
Bullet boxes 2 2 2
Shells 21 21 21
Shell boxes 2 2 2
Keys ITYTD and HNTR HMP UV and NM
Red skulls 1 1 1
Yellow skulls 1 1 1

Trivia

See also

External links