Difference between revisions of "MAP26: Desperate Attempt to Fill 32 Map Slots (32in24 III)"

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'''MAP26: Desperate Attempt to Fill 32 Map Slots''' is the twenty-sixth map of [[32in24 III]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP26: Desperate Attempt to Fill 32 Map Slots''' is the twenty-sixth map of [[32in24 III]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Dean Joseph (deathz0r)]] and uses the [[Adding custom music|music]] track " ".
  
 
== Analysis ==
 
== Analysis ==
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[[Category:**** levels]]
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[[Category:Dean Joseph levels]]

Revision as of 17:20, 16 August 2018

32in24 III maps 21-32

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 32)

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: Desperate Attempt to Fill 32 Map Slots is the twenty-sixth map of 32in24 III, a deathmatch megawad. It was designed by Dean Joseph (deathz0r) and uses the music track " ".

Analysis

[[File: |thumb|300x300px|Map of Desperate Attempt to Fill 32 Map Slots]]

Map layout

Player spawns

This level contains six spawn points:

  1. (thing 11)
  2. (thing 12)
  3. (thing 13)
  4. (thing 14)
  5. (thing 15)
  6. (thing 16)

Areas / screenshots

Statistics

Map data

Things 33
Vertices 482*
Linedefs 394
Sidedefs 661
Sectors 67
* The vertex count without the effect of node building is 355.

Things

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 2
Super shotgun 6
Chaingun 2
Rocket launcher 1
BFG9000 1
Ammunition 1-2 3 4-5
Clip 3
4 shotgun shells 3
Rocket 1
Health & Armor 1-2 3 4-5
Stimpack 3
Armor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6
Teleport landing 2

See also

External links