Difference between revisions of "MAP26: Desperate Attempt to Fill 32 Map Slots (32in24 III)"
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===Player spawns=== | ===Player spawns=== | ||
This level contains six spawn points: | This level contains six spawn points: | ||
− | # ('''thing 11''') | + | # facing south-west. ('''thing 11''') |
− | # ('''thing 12''') | + | # facing south-west. ('''thing 12''') |
− | # ('''thing 13''') | + | # facing south-west. ('''thing 13''') |
− | # ('''thing 14''') | + | # facing north-west. ('''thing 14''') |
− | # ('''thing 15''') | + | # facing north-east. ('''thing 15''') |
− | # ('''thing 16''') | + | # facing north-east. ('''thing 16''') |
== Areas / screenshots == | == Areas / screenshots == |
Revision as of 12:39, 18 August 2018
32in24 III maps 21-32 |
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|
01
02
03
04
05
06
07
08
09
10
11 |
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP26: Desperate Attempt to Fill 32 Map Slots is the twenty-sixth map of 32in24 III, a deathmatch megawad. It was designed by Dean Joseph (deathz0r) and uses the music track " ".
Contents
Analysis
Map layout
Player spawns
This level contains six spawn points:
- facing south-west. (thing 11)
- facing south-west. (thing 12)
- facing south-west. (thing 13)
- facing north-west. (thing 14)
- facing north-east. (thing 15)
- facing north-east. (thing 16)
Areas / screenshots
Statistics
Map data
Things | 33 |
Vertices | 482* |
Linedefs | 394 |
Sidedefs | 661 |
Sectors | 67 |
Things
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 2 | ||
Super shotgun | 6 | ||
Chaingun | 2 | ||
Rocket launcher | 1 | ||
BFG9000 | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Clip | 3 | ||
4 shotgun shells | 3 | ||
Rocket | 1 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 3 | ||
Armor | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 6 | ||
Teleport landing | 2 |