Difference between revisions of "MAP26: Desperate Attempt to Fill 32 Map Slots (32in24 III)"

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===Player spawns===
 
===Player spawns===
 
This level contains six spawn points:
 
This level contains six spawn points:
# ('''thing 11''')
+
# facing south-west. ('''thing 11''')
# ('''thing 12''')
+
# facing south-west. ('''thing 12''')
# ('''thing 13''')
+
# facing south-west. ('''thing 13''')
# ('''thing 14''')
+
# facing north-west. ('''thing 14''')
# ('''thing 15''')
+
# facing north-east. ('''thing 15''')
# ('''thing 16''')
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# facing north-east. ('''thing 16''')
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==

Revision as of 12:39, 18 August 2018

32in24 III maps 21-32

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 32)

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: Desperate Attempt to Fill 32 Map Slots is the twenty-sixth map of 32in24 III, a deathmatch megawad. It was designed by Dean Joseph (deathz0r) and uses the music track " ".

Analysis

Map of Desperate Attempt to Fill 32 Map Slots, cropped to only show the playable area

Map layout

Player spawns

This level contains six spawn points:

  1. facing south-west. (thing 11)
  2. facing south-west. (thing 12)
  3. facing south-west. (thing 13)
  4. facing north-west. (thing 14)
  5. facing north-east. (thing 15)
  6. facing north-east. (thing 16)

Areas / screenshots

Statistics

Map data

Things 33
Vertices 482*
Linedefs 394
Sidedefs 661
Sectors 67
* The vertex count without the effect of node building is 355.

Things

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 2
Super shotgun 6
Chaingun 2
Rocket launcher 1
BFG9000 1
Ammunition 1-2 3 4-5
Clip 3
4 shotgun shells 3
Rocket 1
Health & Armor 1-2 3 4-5
Stimpack 3
Armor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 6
Teleport landing 2

See also

External links