Difference between revisions of "MAP26: Main Laboratory II (STRAIN)"

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This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
<!-- {{Things}} requires extensive custom mapping -->
+
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||4||0||0
 +
|-
 +
|style="text-align: left;"|[[Imp]]||3||7||7
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||3||6||6
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||3||1
 +
|-
 +
|style="text-align: left;"|[[STRAIN#Monsters|Class 2 imp]]||7||15||14
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude|Subverted guard]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Invisible holobot||9||9||10
 +
|-
 +
|style="text-align: left;"|Skinless demon||2||0||0
 +
|-
 +
|style="text-align: left;"|Minister of Hate||0||2||3
 +
|-
 +
|style="text-align: left;"|Demon lord||0||1||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[STRAIN#Weapons|NFG]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Psychic blaster||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|42
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Mini-battery||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Battery||colspan="3"|5
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|2
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun guy||4||0||0
 +
|-
 +
|style="text-align: left;"|Imp||3||7||7
 +
|-
 +
|style="text-align: left;"|Hell knight||3||6||6
 +
|-
 +
|style="text-align: left;"|Baron of Hell||0||3||1
 +
|-
 +
|style="text-align: left;"|Class 2 imp||7||15||14
 +
|-
 +
|style="text-align: left;"|Subverted guard||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Invisible holobot||9||9||10
 +
|-
 +
|style="text-align: left;"|Skinless demon||2||0||0
 +
|-
 +
|style="text-align: left;"|Minister of Hate||0||2||3
 +
|-
 +
|style="text-align: left;"|Demon lord||0||1||2
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Rocket launcher||0||1||1
 +
|-
 +
|style="text-align: left;"|NFG||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Psychic blaster||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|20
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|42
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Mini-battery||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Battery||colspan="3"|5
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|2
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 08:39, 1 July 2020

STRAIN maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: Main Laboratory II is the twenty-sixth map of STRAIN. It was designed by Holger Nathrath, Charlie Patterson and Eric Roberts, and uses the music track " ".

Walkthrough

Map of Main Laboratory II
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the yellow key room, drop to the nukage at the north end and use the wall with the skull to the right to get rockets and an ammo clip. (sector 167)
  2. In the southernmost room, go to the southern end and open up the middle wall to get a rocket launcher (not on Hey, Not Too Rough or lower). (sector 56)
  3. In the previous secret, use the northern lift for an NFG. (sector 57)
  4. At the south end of the southernmost room, press on the column with the gray side on its south end to get a battery. (sector 196)
  5. In the room past the blue key door, an arrow of health bonuses points to a wall. Open it and go up to get ammo clips, a rocket, and a soul sphere. (sector 158)
  6. In the room past the blue key door, open the door and use the skull switch to the north. Go back to the southernmost room and step on the red square at the east end to teleport to a megaarmor. (sector 36)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north-east. (thing 4)
  2. facing east. (thing 5)
  3. facing south-west. (thing 6)
  4. facing east. (thing 157)
  5. facing east. (thing 158)
  6. facing east. (thing 159)
  7. facing west. (thing 160)
  8. facing north. (thing 161)

Statistics

Map data

Things 254
Vertices 683*
Linedefs 826
Sidedefs 1153
Sectors 201
* The vertex count without the effect of node building is 619.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links