This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
MAP26: Marbelous! is the twenty-sixth map of Congestion 1024. It was designed by Richard Hardacre (Cycloid) and uses the music track " ".
Walkthrough
Essentials
At the start, go down the stairs in front and turn left twice. Go forward and around the structure in front to reach a switch. Flip it and turn around to see a wall lowering in front, revealing another switch. Press it, look to the left and repeat the process. This last switch will lower the pillar to your left containing the blue key so you can collect it. Return to the starting room and open the blue bars to your right. Use the switch ahead, drop down to the right and flip the switch to lower the red key pillar to your left, then grab the key.
Backtrack to the starting room and this time go through the red bars to your left. Go to the left, down the stairs and follow the blood pool until you spot some stairs on your left. Climb them up and press the switch to the left. Go forward to drop down to the blood pool again and climb up the stairs to your left. Go to the left and use the switch, then turn around to see a wall lower next to the stairs. Make your way to it, follow the path and pick up the yellow key on the left at the end. Turn around, climb up the stairs in front, open the yellow bars and enter the exit teleporter.
Other points of interest
Secrets
Official
- When you climb up the stairs to the yellow key, open the wall on your left behind the box of shotgun shells. A second box and a medikit sit there. (sector 61)
Non-official
- In the room with the backpack, open the wall in the south for the super shotgun.
Bugs
Demo files
Areas / screenshots
The yellow key and the end
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Statistics
Map data
* The vertex count without the effect of node building is 527.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2
|
Shotgun guy |
10 |
11 |
10
|
Heavy weapon dude |
7 |
8 |
9
|
Imp |
16 |
16 |
10
|
Demon |
2
|
Spectre |
1 |
2 |
2
|
Revenant |
1 |
6 |
9
|
Cacodemon |
1 |
2 |
2
|
Hell knight |
2 |
3 |
4
|
Baron of Hell |
0 |
1 |
2
|
Mancubus |
0 |
2 |
2
|
Arch-vile |
0 |
2 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1 |
0 |
0
|
Super shotgun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
6
|
Box of shotgun shells |
7
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
6
|
Items |
1-2 |
3 |
4-5
|
Backpack |
1
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links