MAP26: Mordin's Pass (Project Einherjar)

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Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Mordin's Pass is the twenty-sixth map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of Mordin's Pass
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Walk to the right along the cliff: when you grab the pile of goodies at the far end, the wall opens into a murder window manned by Stepchildren. Entering this small base, you'll quickly find yourself surrounded by fire-loving Purgers. Along the next cliff is a Valraven ambush and several doors, the first of which leads to the blue door and a switch door that gives you a shortcut back to your starting point. The second door is sealed and can't be opened until later: it cuts through the mountain to the exit switch.

The third door leads inside the ominous tower, where several unfortunate men are suspended in cages over freezing water. There is a yellow door here as well. Fight your way to the frozen river on the other side: across this river, the exit is visible, but the bridge has collapsed. Grab the yellow key and use the frag cannon to shoot down the Sky Hounds that appear. Take the key back to the tower's yellow door and kill the Sister for the blue key.

Beyond the blue door is a dark maze lit only by flashing blue strobes. The boss lurking here is also dressed in blue (a Sister or Sheriff depending on difficulty) and very difficult to see. Kill him/her to open the way to a switch that raises the bridge to the exit and summons more Sky Hounds.

Other points of interest[edit]

Secrets[edit]

  1. The small base at the beginning of the level has an air conditioning system on the far wall. Play with the controls to open the vent, then drop down inside for a blue armor. (sector 107)
  2. The water torture dungeon has a switch hidden behind a statue of the White Lady. Flipping it lowers one of the dangling prisoners, revealing another switch that you must jump to reach. This opens a hidden closet with a Gauss cannon. (sector 243)
  3. Leap onto the tower to access an air vent with a ballistic knife. (sector 104)
  4. Go to the end of the waterfall from the floor opposite of the end button and enter the protruding segment. From there jump into the wall across the small gap. There you find a medical bag. (sector 238)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 414
Vertices 1248
Linedefs 1459
Sidedefs 2276
Sectors 253

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]