MAP26: Revengineer (TNT: Revilution)

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Revision as of 14:36, 28 October 2018 by XymphBot (talk | contribs) (Deathmatch: Automated edit - Add deathmatch spawns)


TNT: Revilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: Revengineer is the twenty-sixth map of TNT: Revilution. It was designed by TheMionicDonut and uses the music track "God Ov Julenca," by Viscra Maelstrom.

Walkthrough

Map of Revengineer
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. On the east side of the map, make a jump northwest towards the ledge with rockets and a megaarmor. (sector 33)
  2. Open the red door at the southeast end of the map and notice the face on the red wall just before climbing the steps. Press on it to open a small room nearby containing energy cell packs. (sector 98)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing south. (thing 5)
  2. facing north-west. (thing 424)
  3. facing east. (thing 426)
  4. facing north-east. (thing 427)
  5. facing west. (thing 431)

Statistics

Map data

Things 433
Vertices 1024*
Linedefs 1049
Sidedefs 1586
Sectors 221
* The vertex count without the effect of node building is 864.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

The map was originally designed for and created in Abyssal Speedmapping Session 27 in early 2016. However, due to issues pertaining to textures, the level set and map were believed to be lost in development. The map was retooled and rebalanced a year later for TNT: Revilution, and appears in its retooled form in the set. The rights issues were resolved later in the year and Abyssal Speedmapping Session 27 had its idgames release, with the original map intact, in early 2018.

Trivia

See also

Sources

External links