Difference between revisions of "MAP26: Service Tunnels (Vile Flesh)"

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{{Vile Flesh 21-30}}
 
{{Vile Flesh 21-30}}
 
{{map|slot=MAP26}}
 
{{map|slot=MAP26}}
'''MAP26: Service Tunnels''' is the twenty-sixth map of [[Vile Flesh]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP26: Service Tunnels''' is the twenty-sixth map of [[Vile Flesh]]. It was designed by [[Gwyn Williams]] and uses the [[music]] track " ".
 
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* {{dsda|id=901|title=Vile Flesh demos}}
 
* {{dsda|id=901|title=Vile Flesh demos}}
  
[[Category:**** levels]]
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[[Category:Gwyn Williams levels]]

Revision as of 13:23, 5 March 2017

Vile Flesh maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Service Tunnels is the twenty-sixth map of Vile Flesh. It was designed by Gwyn Williams and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Service Tunnels
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 406)
  2. (sector 450)
  3. (sector 850)
  4. (sector 1105)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 812
Vertices 9911*
Linedefs 9089
Sidedefs 14143
Sectors 1675
* The vertex count without the effect of node building is 7873.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links