Difference between revisions of "MAP26: Service Tunnels (Vile Flesh)"

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{{Vile Flesh 21-30}}
 
{{Vile Flesh 21-30}}
 
{{map|slot=MAP26}}
 
{{map|slot=MAP26}}
'''MAP26: Service Tunnels''' is the twenty-sixth map of [[Vile Flesh]]. It was designed by [[ ]] and uses the [[music]] track " ".
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'''MAP26: Service Tunnels''' is the twenty-sixth map of [[Vile Flesh]]. It was designed by [[Gwyn Williams]] and uses the [[music]] track " ".
 
{{Level stub}}
 
{{Level stub}}
  
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===Secrets===
 
===Secrets===
# ('''sector 406''')
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# After you get the yellow [[key]], open the door at the end of the north passageway east of where the red key is. Face southeast, and you may notice a slight misalignment in the wall, which actually conceals a [[teleporter]]. You will have to make a jump from the platform through this fake wall, which will be tough to do. When you make it, you will be on a platform in the middle with [[shotgun shells]], a [[box of shotgun shells]], and a [[shotgun]]. ('''sector 406''')
# ('''sector 450''')
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# After you get the red key, return to the fork at the start of the map and take the red door. Go towards the small door here and press on the wall to the left of it for a passage leading to [[imp]]s and a [[light amplification visor]]. ('''sector 450''')
# ('''sector 850''')
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# The southernmost room in the map has a [[soul sphere]] behind a cage and a candle in front of it. To get the soul sphere, look towards the two doors and go to the left side of the left door. Press on the metal wall here, which will make a sound occur. Walk towards the cage to hear a door open. Now take either of the two doors going north, but turn around on the other side to find a switch. Flipping it lowers the bars to the cage briefly, so run back in and grab the soul sphere. ('''sector 850''')
# ('''sector 1105''')
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# At the long stretch in the southeast portion of the map, follow the west path going south. Just before the final lift, the fence here can actually be walked through. Time a jump so you go through the fence and into the [[damaging floor|nukage]], then get the [[berserk pack]] on the platform. ('''sector 1105''')
  
 
===Bugs===
 
===Bugs===
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* {{dsda|id=901|title=Vile Flesh demos}}
 
* {{dsda|id=901|title=Vile Flesh demos}}
  
[[Category:**** levels]]
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[[Category:Gwyn Williams levels]]

Revision as of 15:21, 19 September 2018

Vile Flesh maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: Service Tunnels is the twenty-sixth map of Vile Flesh. It was designed by Gwyn Williams and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Service Tunnels
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. After you get the yellow key, open the door at the end of the north passageway east of where the red key is. Face southeast, and you may notice a slight misalignment in the wall, which actually conceals a teleporter. You will have to make a jump from the platform through this fake wall, which will be tough to do. When you make it, you will be on a platform in the middle with shotgun shells, a box of shotgun shells, and a shotgun. (sector 406)
  2. After you get the red key, return to the fork at the start of the map and take the red door. Go towards the small door here and press on the wall to the left of it for a passage leading to imps and a light amplification visor. (sector 450)
  3. The southernmost room in the map has a soul sphere behind a cage and a candle in front of it. To get the soul sphere, look towards the two doors and go to the left side of the left door. Press on the metal wall here, which will make a sound occur. Walk towards the cage to hear a door open. Now take either of the two doors going north, but turn around on the other side to find a switch. Flipping it lowers the bars to the cage briefly, so run back in and grab the soul sphere. (sector 850)
  4. At the long stretch in the southeast portion of the map, follow the west path going south. Just before the final lift, the fence here can actually be walked through. Time a jump so you go through the fence and into the nukage, then get the berserk pack on the platform. (sector 1105)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 812
Vertices 9911*
Linedefs 9089
Sidedefs 14143
Sectors 1675
* The vertex count without the effect of node building is 7873.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links