MAP26: Storming the Castle (32in24-11)

From DoomWiki.org

Revision as of 11:04, 24 June 2019 by XymphBot (talk | contribs) (Analysis: Automated edit - Map links, caption & dimensions)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

32in24-11 maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: Storming the Castle is the twenty-sixth map of 32in24-11, a deathmatch megawad. It was designed by Brian Knox (Snakes) and uses the music track " ".

Analysis[edit]

Spawn pointsUnmarked
Map of Storming the Castle

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 1)
  2. facing west. (thing 6)
  3. facing east. (thing 7)
  4. facing south. (thing 8)
  5. facing south. (thing 9)
  6. facing north. (thing 10)
  7. facing west. (thing 11)
  8. facing south. (thing 12)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 56
Vertices 508*
Linedefs 510
Sidedefs 899
Sectors 83
* The vertex count without the effect of node building is 428.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 5
Super shotgun 3
Chaingun 2
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 5
Box of shotgun shells 7
Box of rockets 5
Energy cell 7
Health & Armor 1-2 3 4-5
Medikit 7
Armor 1
Items 1-2 3 4-5
Supercharge 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8

See also[edit]

External links[edit]