MAP26: The Abandoned Mines (Doom II)

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Revision as of 02:19, 2 October 2016 by Damerell (talk | contribs) (Official: Per discussion on doomworld. It doesn't even serve to release stuck deathmatchers.)


Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.

MAP26: The Abandoned Mines is the twenty-sixth map of Doom II. It was designed by John Romero and uses the music track "Message For The Archvile".

Walkthrough

Map of MAP26
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Hit the switch and follow the caged hallway crossing an intersection and turning left at the end. After eliminating the cacodemons, flip the switch and go back into a new access at the corner. When you have dispatched the imps, get the red keycard and go back to the hallways. Return to the intersection, go west and enter the red door.

Cross the pool of lava and climb the stairs. Watch out for the baron of Hell who will be in a small raising section. Get the blue keycard and retrace your steps back out the red door. Follow the whole walkway until you arrive in a huge room with a curved walkway above another pool of lava. Watch for cacodemons to rise from there and follow the walkway to the blue door.

In the outdoor area, make your way around the walkway to a platform with a yellow keycard. Retrace your way back through the huge room and back into the caged hallways. At the intersection, go back north, around the corner and enter the yellow door near the switch you hit for the red keycard. Jump in the hole to exit.

Secrets

Official

  1. At the level start, immediately turn around and open the wall behind you to reveal a secret area. (sector 29) A caged walkway has two medikits and an energy cell at its end, but the area is also occupied by monsters so beware.
  2. Return to the starting room and press the switch. Once the floor lowers, open the vented wall to the right to access another fairly extensive secret area. (sector 34) Grab the backpack. At the top of the lift to the north, open a secret door with a different wall panel to get near the intersection. Alternatively, you can reach the lift area by taking the teleporter on the bottom of the nukage pool in the red keycard room. However, it is not the way to reach the backpack area that has the trigger for the secret credit.
  3. The wall behind the blue keycard opens, revealing a switch. (sector 98)
  4. Press the switch in secret #3 and return to the previous, lava-floored room. Two timed lifts have been lowered on the north and south walls. Ride the northern lift up into an alcove containing a combat armor vest. One of the walls in this alcove is differently textured from the rest. (sector 121) Open it and follow the tunnel to a soul sphere.

The southern lift leads to a switch which is an alternative (somewhat pointless) way to access secret #1.

Non-official

  1. The caged walkway in secret #1 (see above) is surrounded by a huge moat of green nukage which has a radiation shielding suit and two teleporters on its bottom. One of the teleporters takes you atop the tallest of the three pillars overlooking the walkway. From there, you can run onto the top of a lower pillar to grab the plasma gun and then return to the walkway. The other teleporter warps you to the third pillar containing an energy cell pack.
  2. West of the intersection, the southern wall has a part with pipes on it. Press it to open a secret door to the high nukage cavern. On Hurt me plenty or lower, there is a radiation suit so get it as soon as possible. There is a ledge that is overlooked by a higher outdoor area. In addition to the barrels, the ledge has the rocket launcher. Once you have grabbed the weapon, press the lion-head switch nearby to temporarily open a door back to the hallways.
  3. The lift area mentioned in official secret #2 has another hidden door. When the lift is lowered, a door in the southeast corner can be entered and another lift can be discovered beyond it. Once you are at the top of the new lift, a room with the chaingun and a box of rockets is found. When you walk over the thin platform there, a door to the east will open revealing a chaingunner on Hurt me plenty or higher and two medikits. The two gargoyle-faces open a door back to the starting room. There is yet another teleporter that takes you to the outdoor area that overlooks the nukage cavern and holds a partial invisibility sphere. Exit the area using the same way as in the previous secret.

Areas / screenshots

Speedrunning

Routes and tricks

There is a teleporter on the bottom of the lava pool in the yellow keycard area. It takes the player back to the northern end of the curved walkway, which allows to spare a few seconds after the keycard has been obtained.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:41 Vincent Catalaá 2000-08-18 lv26-041.zip
NM speed 00:46 Jakub Razák (method_man) 2003-07-06 nm26-046.zip
UV max 03:09 Radek Pecka 2004-01-18 lv26-309.zip
NM100S 01:11 Artem Safronov (SAV88) 2005-11-19 ns26-111.zip
UV -fast 03:55 Henning Skogstø 1999-02-15 fa26-355.zip
UV -respawn 02:32 Jakub Razák (method_man) 2003-12-10 re26-232.zip
UV Tyson 23:46 Jim Leonard (Xit Vono) 2006-02-03 ty262346.zip
UV pacifist 11:53 Jim Leonard (Xit Vono) 2008-03-01 pa261153.zip

The data was last verified in its entirety on October 24, 2012.

Statistics

Map data

Things 296
Vertices 818*
Linedefs 850
Sidedefs 1184
Sectors 126
* The vertex count without the effect of node building is 708.

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 2 2
Spectres 0 1 1
Imps 6 17 27
Barons of Hell 1 2 2
Cacodemons 5 16 23
Lost souls 1 14 29
Chaingunners 3 13 14
Mancubi 1 2 3
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 1 1 1
Stimpacks 10 8 6
Medikits 19 18 17
Soul spheres 1 1 1
Health bonuses 35 35 35
Armor bonuses 21 21 21
Green armors 1 1 1
Blue armors 1 1 1
Invisibilities 1 1 1
Radiation suits 2 2 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Shells 18 19 18
Rockets 3 3 3
Rocket boxes 5 6 6
Energy cells 1 1 1
Ammo boxes 6 6 6
Shell boxes 7 6 6
Keys ITYTD and HNTR HMP UV and NM
Blue cards 1 1 1
Yellow cards 1 1 1
Red cards 1 1 1
Barrels ITYTD and HNTR HMP UV and NM
Exploding barrels 11 11 11

External links