Difference between revisions of "MAP26: The Courtyard (Doomworld Mega Project 2014)"

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{{map|slot=MAP26|name=Courtyard (Doomworld Mega Project 2014)}}
 
{{map|slot=MAP26|name=Courtyard (Doomworld Mega Project 2014)}}
 
{{Level stub}}
 
{{Level stub}}
'''MAP26: The Courtyard''' is the twenty-sixth map of [[Doomworld Mega Project 2014]]. It was designed by ChaingunnerX and uses the [[Adding custom music|music]] track " ".
+
'''MAP26: The Courtyard''' is the twenty-sixth map of [[Doomworld Mega Project 2014]]. It was designed by [[ChaingunnerX]] and uses the [[Adding custom music|music]] track "[[Doom music|Sign of Evil]]," originally composed by [[Robert Prince]] for [[Doom]].
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of The Courtyard]]
+
[[File:DMP2014 MAP26 map.png|thumb|300x300px|Map of The Courtyard]]
 
{{Map spots}}
 
{{Map spots}}
  
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===Secrets===
 
===Secrets===
# ('''sector 59''')
+
# Use the switch in Secret #2, then enter the [[teleporter]] in the hole to the right. You will be back in the starting point, where you can get a [[plasma gun]] and an [[Energy cell (Doom)|energy cell]]. ('''sector 59''')
# ('''sector 206''')
+
# In the hall leading to the red [[key]], use the wall with the candle in front of it and take the next door. Look east and shoot under the switch, then leave and head east to a secret area with a switch. ('''sector 206''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||2:56.40||[[Zahid]]||2015-02-08||{{dsda2ftp|dmp2014/43436/dmp2014_zahid.zip|dmp2014_zahid.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on January 24, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || || ||
 
|}
 
 
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
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{{col-begin}}
 
{{col-begin}}
{{col-break|width=33%}}
+
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
!colspan="4"|Single-player
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|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Multiplayer
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|2
 
|-
 
|style="text-align: left;"|Shotgun guy||colspan="3"|13
 
|-
 
|style="text-align: left;"|Heavy weapon dude||colspan="3"|3
 
|-
 
|style="text-align: left;"|Imp||colspan="3"|12
 
|-
 
|style="text-align: left;"|Demon||colspan="3"|9
 
|-
 
|style="text-align: left;"|Revenant||colspan="3"|2
 
|-
 
|style="text-align: left;"|Cacodemon||colspan="3"|3
 
|-
 
|style="text-align: left;"|Hell knight||colspan="3"|1
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|3
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|2
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|8
 
|-
 
|style="text-align: left;"|Energy cell||colspan="3"|1
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|6
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|1
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|27
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|1
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
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== External links ==
 
== External links ==
*
+
* {{dsda2|wad=dmp2014|title=Doomworld Mega Project 2014 demos}}
  
 
[[Category:ChaingunnerX levels]]
 
[[Category:ChaingunnerX levels]]

Latest revision as of 05:33, 24 January 2022

DMP 2014 maps
DMP2014 02-12

02 03 04 05 06 07 08 09 10 11 12

DMP2014 14-23

14 15 16 17 18 19 20 21 22 23

DMP2014 24-29
This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP26: The Courtyard is the twenty-sixth map of Doomworld Mega Project 2014. It was designed by ChaingunnerX and uses the music track "Sign of Evil," originally composed by Robert Prince for Doom.

Walkthrough[edit]

Map of The Courtyard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the switch in Secret #2, then enter the teleporter in the hole to the right. You will be back in the starting point, where you can get a plasma gun and an energy cell. (sector 59)
  2. In the hall leading to the red key, use the wall with the candle in front of it and take the next door. Look east and shoot under the switch, then leave and head east to a secret area with a switch. (sector 206)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:56.40 Zahid 2015-02-08 dmp2014_zahid.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Statistics[edit]

Map data[edit]

Things 123
Vertices 985*
Linedefs 1239
Sidedefs 1759
Sectors 256
* The vertex count without the effect of node building is 901.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]