MAP26: The Void Dreams of Huge Guts (The UnMaking)

The UnMaking maps
The Last Moonbase on Earth

01 02 03 04 05 06 07 08

Hell-o, Good-bye

09 10 11 12 13 14 15 16

Dimension of the Darndest
Secret maps

29 30 31 32

Bonus maps

35 36 37 38 39 40

This level occupies the map slot MAP26. For other maps which occupy this slot, see Category:MAP26.
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MAP26: The Void Dreams of Huge Guts is the twenty-sixth map of The UnMaking. It was designed by scwiba.

Contents

WalkthroughEdit

Map of The Void Dreams of Huge Guts
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Ascend to the platform with the berserk pack near the beginning of the map, and then face the start. Straferun across the gap to a ledge slightly to your left. From here you can proceed down and to the left to find four armor bonuses and a BFG. (sector 964)
  2. Immediately upon collecting the eastern blue skull key, run off the edge toward the tallest bloodfall in order to fall onto an Unmaker. (sector 797)
  3. While making your way toward the eastern yellow skull key area, you will climb a long series of steps that takes you through a hexagonal sector with three boxes of shells followed by three medikits in a row. At the top of these steps is a single health bonus. From the health bonus, you would normally jump down to the platform with the rocket to continue to the yellow skull key. However, there is a higher platform just beyond that one which you can also reach. You must perform a precise straferun to do so, and then turn about 135 degrees to your right to see another lower section to which you can make a running jump. This second jump will lead you to a demon key. (sector 86)
  4. Continuing toward the yellow skull key mentioned in secret #3, you will cross a series of high platforms with rockets and nightmare imps on them, and a suit of armor green toward the end. Right before the armor, look to the right and you will see megaarmor that you can jump down to collect. (sector 674)
  5. After obtaining a yellow skull key, a new path opens to the southwest of the eastern blue skull key area, marked by yellow torches. This path winds its way upward to a point where you pass two medikits and reach a hexagonal sector with a box of shotgun shells, a box of ammo, and a box of rockets. From this fork you can continue up the steps in order to return to the beginning of the map, or walk toward a third medikit. Past the third medikit is a path downward into damaging liquid and then eventually up again to a megaarmor. This counts as the secret but you can also jump to an additional light amplification visor from here. (sector 809)
  6. At the fork described in secret #5, take the path back toward the beginning of the map. A radiation shielding suit will have lowered. (sector 983)
  7. Continuing from secret #6, pass the two red torches to find a new area has opened. You can drop down here to find a demon key. (sector 925)
  8. Directly north of the western yellow skull key there is a rocket launcher surrounded by three rockets. From that location, follow the path to the northeast that slowly climbs back toward the central hub. Fall into a pit on the left side where you cannot see the bottom. Below is an invulnerability and Unmaker. (sector 410)
  9. Follow the damaging liquid river in the northwest corner of the map as far north as you can to find a supercharge. The best location to drop into the damaging liquid is from a hexagonal sector just before you jump the gap toward two nightmare imps. (sector 486)
  10. Right after the nightmare imps described in secret #9, two transparent green lost souls rise out of a pit. Fall into the pit to find another megaarmor. (sector 170)
  11. Collect all six skull keys to lower a demon key next to the six colored torches marking the path toward the ending. (sector 246)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demosEdit

Run Time Player Date File Notes

StatisticsEdit

Map dataEdit

Things 773
Vertices 14245*
Linedefs 8402
Sidedefs 15657
Sectors 1201
* The vertex count without the effect of node building is 6931.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit