Difference between revisions of "MAP27: Ghost Town (PlayStation Final Doom)"

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== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of Ghost Town]]
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[[File:PSX Final Doom MAP27 map.png|thumb|300x300px|Map of Ghost Town]]
 
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Revision as of 14:17, 18 January 2021

PlayStation Final Doom maps
Master Levels episode

1 2 3 4 5 6 7 8 9 10 11 12 13

TNT episode

14 15 16 17 18 19 20 21 22 23 24

Plutonia episode

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP27: Ghost Town is the twenty-seventh map of PlayStation Final Doom. It was designed by [[ ]] and uses the music track " ".

Walkthrough

Map of Ghost Town
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 55)

Bugs

Comparison of versions

Room design

Monster placement

Areas / screenshots

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north-east. (thing 88)
  2. facing north-west. (thing 162)
  3. facing north-east. (thing 163)
  4. facing south-east. (thing 164)
  5. facing south-west. (thing 165)
  6. facing north-east. (thing 166)
  7. facing west. (thing 167)
  8. facing south. (thing 168)

Statistics

Map data

Things 215
Vertices 1164*
Linedefs 1015
Sidedefs 1488
Sectors 198
* The vertex count without the effect of node building is 829.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

References