Difference between revisions of "MAP27: Go to Hell, Do Not Collect $200 (32in24-12)"
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'''MAP27: Go to Hell, Do Not Collect 00''' is the twenty-seventh map of [[32in24-12]], a [[Capture the Flag]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ". | '''MAP27: Go to Hell, Do Not Collect 00''' is the twenty-seventh map of [[32in24-12]], a [[Capture the Flag]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ". |
Revision as of 14:30, 19 August 2018
32in24-12 maps 21-30 |
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01
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This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP27: Go to Hell, Do Not Collect 00 is the twenty-seventh map of 32in24-12, a Capture the Flag megawad. It was designed by [[ ]] and uses the music track " ".
Contents
Analysis
[[File: |thumb|300x300px|Map of Go to Hell, Do Not Collect 00]]
Map layout
Player spawns
This level contains eight Team Blue spawn points:
- facing east. (thing 2)
- facing east. (thing 3)
- facing south. (thing 4)
- facing south. (thing 5)
- facing south. (thing 6)
- facing north. (thing 7)
- facing north. (thing 8)
- facing north. (thing 9)
And it contains eight Team Red spawn points:
- facing west. (thing 49)
- facing west. (thing 50)
- facing north. (thing 51)
- facing north. (thing 52)
- facing north. (thing 53)
- facing south. (thing 54)
- facing south. (thing 55)
- facing south. (thing 56)
Areas / screenshots
Statistics
Map data
Things | 91 |
Vertices | 1955* |
Linedefs | 2187 |
Sidedefs | 3559 |
Sectors | 323 |
Things
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Super shotgun | 16 | ||
Rocket launcher | 4 | ||
Ammunition | 1-2 | 3 | 4-5 |
4 shotgun shells | 12 | ||
Rocket | 16 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Medikit | 4 | ||
Armor | 2 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Team Blue start | 8 | ||
Team Red start | 8 | ||
Blue flag spot | 1 | ||
Red flag spot | 1 |