Difference between revisions of "MAP27: I'm Gonna Blow Ya Up! (32in24-5)"

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{{32in24-5 21-32}}
 
{{32in24-5 21-32}}
 
{{map|slot=MAP27}}
 
{{map|slot=MAP27}}
{{Level stub}}
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'''MAP27: I'm Gonna Blow Ya Up!''' is the twenty-seventh map of [[32in24-5]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Matt Cibulas (RottKing)]] and [[Sarah Mancuso (esselfortium)]], and uses the [[Adding custom music|music]] track "Requiem for the Gods," originally composed by {{wp|Michiru Yamane}} for ''{{wp|Castlevania: Symphony of the Night}}'', sequenced to MIDI.
'''MAP27: I'm Gonna Blow Ya Up!''' is the twenty-seventh map of [[32in24-5]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
 
  
 
== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of I'm Gonna Blow Ya Up!]]
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{{maptabs|32in24-5.wad MAP27 spawns.png|32in24-5.wad MAP27.png|Map of I'm Gonna Blow Ya Up!, cropped to only show the playable area|300x300px|Spawn points}}
  
 
===Map layout===
 
===Map layout===
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This is a comically small map, with most of the playable area confined to a 512-unit square. Given the map's extremely claustrophobic nature, it is only fitting that the only weapon available is the [[rocket launcher]], given to each player on spawn. [[Frag]]s will be accumulated quickly on this map, and players can expect to be killed often by their own blast damage. The hallway surrounding the square's centerpiece is just 64 units wide (for reference, the width of a player is 32 units), and a single [[medikit]] is available on each side. Whilst the centre piece is 256x256 units in size, it does not allow much extra breathing space due to the pillar in the centre.
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The exit switch is available from the north-west corner, through a door leading to a short levitating pontoon. Due to its relatively long length (which is in fact only 312 units), and accessibility from only a single direction, it may be possible to use the exit room strategically.
  
 
===Player spawns===
 
===Player spawns===
This level contains eight spawn points:
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This level contains eight spawn points, all of which get a rocket launcher on spawn:
# ('''thing 8''')
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# In the north-west corner of the hall, facing east. ('''thing 8''')
# ('''thing 9''')
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# In the north-east corner of the hall, facing south. ('''thing 9''')
# ('''thing 10''')
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# In the south-east corner of the hall, facing north. ('''thing 10''')
# ('''thing 11''')
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# In the south-west corner of the hall, facing east. ('''thing 11''')
# ('''thing 12''')
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# In the north-west corner of the centre, facing south-east. ('''thing 12''')
# ('''thing 13''')
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# In the north-east corner of the centre, facing south-west. ('''thing 13''')
# ('''thing 14''')
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# In the south-east corner of the centre, facing north-west. ('''thing 14''')
# ('''thing 15''')
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# In the south-west corner of the centre, facing north-east. ('''thing 15''')
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
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*
 
*
  
[[Category:**** levels]]
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[[Category:Matt Cibulas levels]]
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[[Category:Sarah Mancuso levels]]

Latest revision as of 15:51, 20 June 2019

32in24-5 maps 21-32

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 32)

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: I'm Gonna Blow Ya Up! is the twenty-seventh map of 32in24-5, a deathmatch megawad. It was designed by Matt Cibulas (RottKing) and Sarah Mancuso (esselfortium), and uses the music track "Requiem for the Gods," originally composed by Michiru Yamane for Castlevania: Symphony of the Night, sequenced to MIDI.

Analysis[edit]

Spawn pointsUnmarked
Map of I'm Gonna Blow Ya Up!, cropped to only show the playable area

Map layout[edit]

This is a comically small map, with most of the playable area confined to a 512-unit square. Given the map's extremely claustrophobic nature, it is only fitting that the only weapon available is the rocket launcher, given to each player on spawn. Frags will be accumulated quickly on this map, and players can expect to be killed often by their own blast damage. The hallway surrounding the square's centerpiece is just 64 units wide (for reference, the width of a player is 32 units), and a single medikit is available on each side. Whilst the centre piece is 256x256 units in size, it does not allow much extra breathing space due to the pillar in the centre.

The exit switch is available from the north-west corner, through a door leading to a short levitating pontoon. Due to its relatively long length (which is in fact only 312 units), and accessibility from only a single direction, it may be possible to use the exit room strategically.

Player spawns[edit]

This level contains eight spawn points, all of which get a rocket launcher on spawn:

  1. In the north-west corner of the hall, facing east. (thing 8)
  2. In the north-east corner of the hall, facing south. (thing 9)
  3. In the south-east corner of the hall, facing north. (thing 10)
  4. In the south-west corner of the hall, facing east. (thing 11)
  5. In the north-west corner of the centre, facing south-east. (thing 12)
  6. In the north-east corner of the centre, facing south-west. (thing 13)
  7. In the south-east corner of the centre, facing north-west. (thing 14)
  8. In the south-west corner of the centre, facing north-east. (thing 15)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 27
Vertices 1019*
Linedefs 756
Sidedefs 1299
Sectors 67
* The vertex count without the effect of node building is 638.

Things[edit]

Multiplayer
Weapons 1-2 3 4-5
Rocket launcher 8
Health & Armor 1-2 3 4-5
Medikit 4
Miscellaneous 1-2 3 4-5
Deathmatch start 8

See also[edit]

External links[edit]