Difference between revisions of "MAP27: No Brakes (NDCP)"

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{{NDCP 21-30}}
 
{{NDCP 21-30}}
 
{{map|slot=MAP27}}
 
{{map|slot=MAP27}}
 +
 +
'''No Brakes''' is a map for [[Doom II]] created by [[Thomas "Lutrov71" Lutrov]] and [[Cyber-Menace]] that requires a [[limit-removing]] [[source port]]. It was released as a stand-alone [[PWAD]] in February 2005. The unmodified map was later included in the [[Newdoom Community Project]] (NDCP).
 +
 +
The name 'No Brakes' was derived from a song by The Offspring. The mapping style is influenced by [[Plutonia]], [[Alien Vendetta]], and [[Erik Alm]]. No Brakes has a good level of detail and lighting and is full of monsters.
 +
 +
The map was originally designed for the [[Doomworld]] [[Community Chest 2]] community megawad, however it was withdrawn. After being entered and then withdrawn in a spate from other similar projects, it was accepted by NDCP.
 +
 +
== Walkthrough ==
 +
[[File:NDCP_MAP27_map.png|thumb|330x300px|Map of No Brakes]]
 +
{{Map spots}}
 +
 +
===Essentials===
 
[[Image:No_brakes1.png|thumb|256px|Screenshot of No Brakes]]
 
[[Image:No_brakes1.png|thumb|256px|Screenshot of No Brakes]]
 
[[Image:No_brakes2.png|thumb|256px|Screenshot of No Brakes]]
 
[[Image:No_brakes2.png|thumb|256px|Screenshot of No Brakes]]
 
[[Image:Nobrakes.png|thumb|256px|Screenshots of No Brakes]]
 
[[Image:Nobrakes.png|thumb|256px|Screenshots of No Brakes]]
 +
You will have to be wary of traps around every turn, as the map has plenty of them. Also be wary of areas with cages in this map, as it can be difficult to see monsters beyond them, especially after pressing switches.
 +
 +
Right from the start you will have to deal with enemies, including a [[lost soul]] immediately to your left. Go through the sewage tunnel until you find a lift leading north. Take the lift up and at the end of the passage hit the switch. Backtrack to the start to find that the door behind the vines is open. Go forward a bit to trigger a trap. Go through the stairs into the next big room. There are [[chaingunner]]s behind the cage, as well as a switch you need to press. Press the switch, watching out for the [[arch-vile]] that appears behind the cages, then go through the new door. The [[invulnerability]] just before the next [[teleporter]] should help you out when you teleport into a large monster-filled room. A similar setup to the previous area exists here, where there are monsters behind a cage and a switch to press. Press it to open a number of areas. Most are monster closets, but go through the vines to the east to continue with the map. There is a cage of arch-viles in the middle, and another cage to the right with chaingunners and revenants. The lone switch here reveals two [[revenant]]s and opens the north door.
  
'''No Brakes''' is a single player level for [[Doom II]] requiring a limit removing port. It was released on the 4th of February, 2005 by [[Thomas "Lutrov71" Lutrov]] and [[Cyber-Menace]].
+
Take note of the three teleporters that are on the right hand side of the room before you head through the north door. Go up the stairs and past the barrier to the next switch, revealing a [[baron of Hell]], a [[BFG9000]], and another switch. This one opens walls around you revealing [[Mancubus|mancubi]] and an arch-vile. The north door lowers as you approach it, and you will appear back at the big room again. The central teleporter to the east is open now, so take that into a new area. In this large area with [[blood]] pools, find the lift to the east and take it up. In this room is a teleporter. Go through here into the central cage. Quickly press the switch and leave the cage going back into the room. Two columns with [[Hell knight]]s inside are going to lower, as is a tunnel to the southeast with various monsters. Go through this tunnel. The next switch you press lowers lots of walls, revealing the outer sections of this area. As you progress further, be sure to watch you front and back as there will be monsters coming at you from different sides. When you get past the cage with [[shotgun guy]]s, go through and climb the stairs, as any attempt out of the blood will warp you back. Keep going until you reach the red skull [[key]]. Watch out for the trap, and then backtrack a bit to the room with the large bloodfall structure. The red door is to the southeast. Take it and enter the teleporter back to the large room with cages.
  
The map is large and difficult and is mainly influenced by [[Plutonia]], but also gains influence from [[Alien Vendetta]] and many [[Erik Alm]] style maps. No Brakes has a good level of detail and lighting and is full of monsters.  
+
Now find the red switch near the teleporter with red bars and enter this teleporter. In this hall, go through, and then through the bloodfall into a very large chamber with a [[cyberdemon]] on the far end. There are several lifts here leading to the halls north and south. Take either of the northern lifts, and go to the room with the skull on the floor. Go north from here into the room with the blue key. You will be locked in when you enter the room. Grabbing the key releases several monsters; the arch-vile's closet has a switch which allows you to escape. Be careful heading back into the large chamber as a lot of monsters will now be in it. When you have finished your business here, take the teleporter to the east to leave back to the large room with cages.
"This guy throws everything but the kitchen sink at you in this map." -Bob Larkin
 
  
The name 'No Brakes' was derived from a song by The Offspring, and was a starting point of how the gameplay of the map would be like.
+
Finally, hit the blue key switch and take the teleporter to be whisked back to the start. There is a new passage open where an [[imp]] will attack you from. In the next big area is the yellow key, and you will be ambushed by a ton of monsters when you grab it. When you are ready to leave, go through the sewage tunnel to the yellow door and exit.
  
The map was originally designed for the [[Doomworld]] [[Community Chest 2]] community megawad, however it was withdrawn. After being entered and then withdrawn in a spate from other similar projects it came to settle within the NDCP community megawad. It was however, later released separately, as the NDCP project was progressing too slowly for the author's likings.
+
===Secrets===
A copy of '''No Brakes''' remains in the NDCP project, but remains identical to the already released version of the map.
+
There are no official secrets on this map.
  
==Reviews==
+
===Bugs===
* [http://www.doomwadstation.com/nobrakes/ Doom Wad Station (9.5/10)]
+
Two arch-viles (things 257 and 296) are inside columns in the big room with the bars and teleporters, however, there is nothing that will open up these two columns. This means that these two arch-viles can only be killed via cheating.
  
== Screenshots ==
+
===Demo files===
<gallery>
+
*
Image:NDCP-map27-start.png|The start
+
 
Image:NDCP-map27-tunnel.png|The next tunnel
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== Areas / screenshots ==
Image:NDCP-map27-lights.png|Before the hub
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<gallery mode=nolines widths=160px>
Image:NDCP-map27-hub.png|The central hub
+
NDCP-map27-start.png|The start
Image:NDCP-map27-prison.png|First destination: The prison
+
NDCP-map27-tunnel.png|The next tunnel
Image:NDCP-map27-hangman.png|The hangman
+
NDCP-map27-lights.png|Before the hub
Image:NDCP-map27-opened.png|The opened windows
+
NDCP-map27-hub.png|The central hub
Image:NDCP-map27-outside.png|Outside view
+
NDCP-map27-prison.png|First destination: The prison
Image:NDCP-map27-mancubus.png|[[Mancubus]]es before the red key
+
NDCP-map27-hangman.png|The hangman
Image:NDCP-map27-bigroom.png|Second destination, the big room to the blue key
+
NDCP-map27-opened.png|The opened windows
Image:NDCP-map27-trap.png|The trap
+
NDCP-map27-outside.png|Outside view
Image:NDCP-map27-yellowkey.png|the yellow key room, near the start
+
NDCP-map27-mancubus.png|[[Mancubus|Mancubi]] before the red key
 +
NDCP-map27-bigroom.png|Second destination, the big room to the blue key
 +
NDCP-map27-trap.png|The trap
 +
NDCP-map27-yellowkey.png|the yellow key room, near the start
 
</gallery>
 
</gallery>
  
==Download==
+
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
 +
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]||13:21.74||[[Dylan Gill (TheV1perK1ller)]]||2017-10-03||{{dsda2ftp|ndcp/16624/nd27-1321.zip|nd27-1321.zip}}||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
''The data was last verified in its entirety on January 12, 2022.''
 +
 
 +
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains ten spawn points:
 +
# facing west. ('''thing 1429''')
 +
# facing west. ('''thing 1430''')
 +
# facing west. ('''thing 1431''')
 +
# facing west. ('''thing 1432''')
 +
# facing west. ('''thing 1433''')
 +
# facing west. ('''thing 1434''')
 +
# facing west. ('''thing 1435''')
 +
# facing west. ('''thing 1436''')
 +
# facing west. ('''thing 1437''')
 +
# facing east. ('''thing 1438''')
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=1439|
 +
  vertexes=5822|
 +
  linedefs=5432|
 +
  sidedefs=9416|
 +
  sectors=1083|
 +
  vertexbefore=4528}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||8||10||10
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||36||60||72
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||59||77||84
 +
|-
 +
|style="text-align: left;"|[[Imp]]||21||30||62
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Demon]]||66||70||76
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||9||14||21
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||51||68||86
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||15||32||39
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||31||44||48
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||8||12||16
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||17||18||19
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||17||30||39
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||17||19||23
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||25||25||26
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||21||21||25
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||55||55||56
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|25
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|22
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|62
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||30||31||31
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||8||10||10
 +
|-
 +
|style="text-align: left;"|Shotgun guy||36||60||72
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||59||77||84
 +
|-
 +
|style="text-align: left;"|Imp||21||30||62
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Demon||66||70||76
 +
|-
 +
|style="text-align: left;"|Spectre||9||14||21
 +
|-
 +
|style="text-align: left;"|Revenant||51||68||86
 +
|-
 +
|style="text-align: left;"|Cacodemon||15||32||39
 +
|-
 +
|style="text-align: left;"|Pain elemental||2||2||3
 +
|-
 +
|style="text-align: left;"|Hell knight||31||44||48
 +
|-
 +
|style="text-align: left;"|Baron of Hell||8||12||16
 +
|-
 +
|style="text-align: left;"|Arachnotron||17||18||19
 +
|-
 +
|style="text-align: left;"|Mancubus||17||30||39
 +
|-
 +
|style="text-align: left;"|Arch-vile||17||19||23
 +
|-
 +
|style="text-align: left;"|Cyberdemon||colspan="3"|4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Clip||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Box of bullets||25||25||26
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||21||21||25
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Box of rockets||55||55||56
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|25
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|22
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|62
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|29
 +
|-
 +
|style="text-align: left;"|Health bonus||colspan="3"|27
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Teleport landing||30||31||31
 +
|}
 +
{{col-end}}
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 
* {{idgames|title=No Brakes|id=13208}}
 
* {{idgames|title=No Brakes|id=13208}}
[[Category:Level WADs]]
+
* {{archived link|http://www.doomwadstation.com/nobrakes/|Review Doom Wad Station (9.5/10)|https://archive.is/mUWs7|archive.is}}
[[Category:2005 WADs]]
+
 
[[Category:PWADs by name|No Brakes]]
+
== Sources ==
[[Category:Levels by name|No Brakes (NDCP)]]
+
*
 +
 
 +
== External links ==
 +
* {{dsda2|wad=ndcp|title=Newdoom Community Project demos}}
 +
 
 
[[Category:Thomas Lutrov levels]]
 
[[Category:Thomas Lutrov levels]]
 
[[Category:Cyber-Menace levels]]
 
[[Category:Cyber-Menace levels]]
 +
[[Category:Levels named after songs]]

Latest revision as of 01:46, 24 March 2022

NDCP maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

No Brakes is a map for Doom II created by Thomas "Lutrov71" Lutrov and Cyber-Menace that requires a limit-removing source port. It was released as a stand-alone PWAD in February 2005. The unmodified map was later included in the Newdoom Community Project (NDCP).

The name 'No Brakes' was derived from a song by The Offspring. The mapping style is influenced by Plutonia, Alien Vendetta, and Erik Alm. No Brakes has a good level of detail and lighting and is full of monsters.

The map was originally designed for the Doomworld Community Chest 2 community megawad, however it was withdrawn. After being entered and then withdrawn in a spate from other similar projects, it was accepted by NDCP.

Walkthrough[edit]

Map of No Brakes
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Screenshot of No Brakes
Screenshot of No Brakes
Screenshots of No Brakes

You will have to be wary of traps around every turn, as the map has plenty of them. Also be wary of areas with cages in this map, as it can be difficult to see monsters beyond them, especially after pressing switches.

Right from the start you will have to deal with enemies, including a lost soul immediately to your left. Go through the sewage tunnel until you find a lift leading north. Take the lift up and at the end of the passage hit the switch. Backtrack to the start to find that the door behind the vines is open. Go forward a bit to trigger a trap. Go through the stairs into the next big room. There are chaingunners behind the cage, as well as a switch you need to press. Press the switch, watching out for the arch-vile that appears behind the cages, then go through the new door. The invulnerability just before the next teleporter should help you out when you teleport into a large monster-filled room. A similar setup to the previous area exists here, where there are monsters behind a cage and a switch to press. Press it to open a number of areas. Most are monster closets, but go through the vines to the east to continue with the map. There is a cage of arch-viles in the middle, and another cage to the right with chaingunners and revenants. The lone switch here reveals two revenants and opens the north door.

Take note of the three teleporters that are on the right hand side of the room before you head through the north door. Go up the stairs and past the barrier to the next switch, revealing a baron of Hell, a BFG9000, and another switch. This one opens walls around you revealing mancubi and an arch-vile. The north door lowers as you approach it, and you will appear back at the big room again. The central teleporter to the east is open now, so take that into a new area. In this large area with blood pools, find the lift to the east and take it up. In this room is a teleporter. Go through here into the central cage. Quickly press the switch and leave the cage going back into the room. Two columns with Hell knights inside are going to lower, as is a tunnel to the southeast with various monsters. Go through this tunnel. The next switch you press lowers lots of walls, revealing the outer sections of this area. As you progress further, be sure to watch you front and back as there will be monsters coming at you from different sides. When you get past the cage with shotgun guys, go through and climb the stairs, as any attempt out of the blood will warp you back. Keep going until you reach the red skull key. Watch out for the trap, and then backtrack a bit to the room with the large bloodfall structure. The red door is to the southeast. Take it and enter the teleporter back to the large room with cages.

Now find the red switch near the teleporter with red bars and enter this teleporter. In this hall, go through, and then through the bloodfall into a very large chamber with a cyberdemon on the far end. There are several lifts here leading to the halls north and south. Take either of the northern lifts, and go to the room with the skull on the floor. Go north from here into the room with the blue key. You will be locked in when you enter the room. Grabbing the key releases several monsters; the arch-vile's closet has a switch which allows you to escape. Be careful heading back into the large chamber as a lot of monsters will now be in it. When you have finished your business here, take the teleporter to the east to leave back to the large room with cages.

Finally, hit the blue key switch and take the teleporter to be whisked back to the start. There is a new passage open where an imp will attack you from. In the next big area is the yellow key, and you will be ambushed by a ton of monsters when you grab it. When you are ready to leave, go through the sewage tunnel to the yellow door and exit.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Two arch-viles (things 257 and 296) are inside columns in the big room with the bars and teleporters, however, there is nothing that will open up these two columns. This means that these two arch-viles can only be killed via cheating.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 13:21.74 Dylan Gill (TheV1perK1ller) 2017-10-03 nd27-1321.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 12, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing west. (thing 1429)
  2. facing west. (thing 1430)
  3. facing west. (thing 1431)
  4. facing west. (thing 1432)
  5. facing west. (thing 1433)
  6. facing west. (thing 1434)
  7. facing west. (thing 1435)
  8. facing west. (thing 1436)
  9. facing west. (thing 1437)
  10. facing east. (thing 1438)

Statistics[edit]

Map data[edit]

Things 1439
Vertices 5822*
Linedefs 5432
Sidedefs 9416
Sectors 1083
* The vertex count without the effect of node building is 4528.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]