MAP27: PRIMATE HOUSE (32in24-9)

From DoomWiki.org

Revision as of 07:00, 24 June 2019 by XymphBot (talk | contribs) (Analysis: Automated edit - Map links, caption & dimensions)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

32in24-9 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP27: PRIMATE HOUSE is the twenty-seventh map of 32in24-9, a 1v1 deathmatch megawad. It was designed by Brendan Bradley (Bucket), who also composed the level's music track.

Analysis[edit]

Spawn pointsUnmarked
Map of PRIMATE HOUSE, cropped to only show the playable area

Map layout[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 26)
  2. facing south-west. (thing 27)
  3. facing south-east. (thing 28)
  4. facing north. (thing 29)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 78
Vertices 780*
Linedefs 679
Sidedefs 1284
Sectors 55
* The vertex count without the effect of node building is 629.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 1
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
4 shotgun shells 9
Box of shotgun shells 3
Rocket 8
Box of rockets 5
Energy cell 4
Energy cell pack 5
Health & Armor 1-2 3 4-5
Stimpack 4
Items 1-2 3 4-5
Armor bonus 22
Supercharge 1
Light amplification visor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4

See also[edit]

External links[edit]