MAP27: Playground (Doom 64)

Doom 64 fun levels

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 28
Secret maps: 29 30 31 32
Fun levels
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Playground is the twenty-seventh map of Doom 64, designed by Tim Heydelaar, and the last "fun" level. It can only be accessed by the "Features" menu. It uses the music track "Warped" also heard in MAP18: Spawned Fear.

Contents

WalkthroughEdit

Map of Playground
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

The level starts as a closed-off arena set in a hellish environment. The player starts off in the middle of the action surrounded by a multitude of pillars topped with arachnotrons. Strewn along the floor at the feet of the pillars are a rocket launcher, multiple rocket boxes, a few stimpacks, and a blur artifact hovering over each of them that cannot be avoided; once the player grabs an item underneath, he will automatically pick up the sphere. This makes the battle against the arachnotrons harder to deal with as the arachnotrons' shots become more erratic.

Once the player kills all the demons, a megasphere will spawn in the center of the map. Collecting the megasphere will trigger the sides of the arena to lower, exposing more rockets and a cyberdemon.

Once the cyberdemon is killed, the arena's walls lower and unleash an army of mancubi coupled with even more rocket boxes. Once the mancubi are defeated, the level ends and takes the player back to MAP01: Staging Area.

SecretsEdit

There are no official secrets in this level.

SpeedrunningEdit

Routes and tricksEdit

The pillars work great as cover from the arachnotrons' bolts, granting you a safer way to take them out one at a time. In the second part, the pillars also work well as cover from the cyberdemon's rockets.

Collecting all blur spheres at the start allows you to safely grab items later in the level without re-applying the partial-invisibility effect.

Current recordsEdit

StatisticsEdit

Map dataEdit

Things 58
Vertices 192*
Linedefs 228
Sidedefs 432
Sectors 17
* The vertex count without the effect of node building is 151.

ThingsEdit

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Arachnotron 7
Mancubus 7
Cyberdemon 1
Weapons 1-2 3 4
Rocket launcher 1
Ammunition 1-2 3 4
Box of rockets 24
Health & Armor 1-2 3 4
Stimpack 2
Medikit 2
Items 1-2 3 4
Megasphere 1
Backpack 3
Partial invisibility 9

External linksEdit