MAP27: Terror (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode
Secret maps

31 32

This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Terror is the twenty-seventh map of Scythe. It was designed by Erik Alm, and uses the music track "Waiting for Romero to Play", from Doom II.

Walkthrough

Map of Terror
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

At the beginning, get your weapons and get rid of the monsters. Head through the blood trench until you find some stairs up to a large library, grabbing the super shotgun and rocket launcher in the rooms along the way. Go through this library killing monsters and grab the yellow skull key at the end. Now head back to the blood trench, looking out for opened bookshelves with monsters inside of them. Go to the yellow bars (they are near the starting point) and open them, going to the next area. Head through here to a small room, head through this room to the next one to find the red skull key. Look out for Hell knights who teleport in, then return to the library going back to where the yellow key was. While doing so, more monsters will be available for killing. Go through the red door, and you will eventually find the blue skull key guarded by four barons of Hell. Again, backtrack through the library being wary of newer monsters, then open up the blue bars in the blood trench. Make sure to grab the BFG9000 in the center before heading westward outside. Climb the rocky stairs up and you will teleport onto a pentagram, forced to pick up a blur artifact and facing up to three cyberdemons. If you attempt to jump for the megasphere on the pillar, you will teleport back to the library, with a cyberdemon attacking from the north. Go back to where the yellow key was to find the exit door open.

Other points of interest

The megasphere that is located on the pillar is out of reach, but skilled players have been found capable of accessing it by means of arch-vile jumps. However, before doing so, you must make sure that your current health value is high enough to survive an arch-vile attack. This concept is similar to accessing the outdoor megasphere in TNT Evilution's MAP11: Storage Facility.

Secrets

  1. At the start, drop into the blood and go north, then east. Press on the darker section of wall to the north to get a soul sphere. (sector 206)
  2. In the small library at the northwest end of the map, press on the western bookshelf to find a revenant guarding a box of shotgun shells, a soul sphere, and an energy cell pack. (sector 285)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Statistics

Map data

Things 218
Vertices 1574*
Linedefs 1672
Sidedefs 2348
Sectors 287
* The vertex count without the effect of node building is 1378.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links