MAP27: Underground Train (Daedalus: Alien Defense)

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Revision as of 16:52, 4 February 2022 by XymphBot (talk | contribs) (Things: Automated edit - Replace with DMMPST output)


Daedalus maps
Out of the trashcan and into the fire

01 02 03 04 05 06 07 14

Gentlebeings, start your engines

08 09 10 11 12 15 16 18 19

Driving Miss Deadly

13 21 22 23 24 25 26

Wo ist der U-bahn, bitte?
This level occupies the map slot MAP27. For other maps which occupy this slot, see Category:MAP27.

MAP27: Underground Train is the twenty-seventh map of Daedalus: Alien Defense. It was designed by Ty Halderman and uses the music track "".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Underground Train
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 5)
  2. facing east. (thing 6)
  3. facing east. (thing 7)
  4. facing east. (thing 8)

Statistics

Map data

Things 2416
Vertices 10459*
Linedefs 8298
Sidedefs 14428
Sectors 911
* The vertex count without the effect of node building is 7067.

Things

This level contains the following numbers of things per skill level:

Technical information

By making appropriate texture changes, altering Teleport_NewMap destinations, and by opening/blocking key areas as appropriate, this one map acts as the underground stations for all three of the hub's principal maps, Federation Systems Control, Language Labs and Classrooms and Launch Site.

The skybox and camera effects used to simulate the motion of the train were very new to the ZDoom engine at the time of development.

Inspiration and development

Trivia

See also

Sources

External links