MAP28: Gateway to the Evil (NeoDoom)

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NeoDoom maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
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MAP28: Gateway to the Evil is the twenty-eighth map of NeoDoom. It was designed by Daniel Lemos, who also composed its untitled music track. The par time defined in MAPINFO is 7:00.

Walkthrough[edit]

Map of Gateway to the Evil
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After crossing the east part of the walkway, go back to the northeast cave to get a skull staff at the north end. (sector 106)
  2. After crossing the southeast part of the walkway, return to the northwest to find a cave open with profane spirits, a titanium armor, medical kits, a bandage, a BFG 30000X ZD-96, and mana. (sector 114)
  3. At the easternmost end, with the rising and lowering pile of bodies, ride it up, then go through the lava, all the way to the end where you can get an Unholy Weapon, a helper marine, mana, a portable radiation suit, an immortality chalice, a healing kit, and a star orb. (sector 129)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 410)
  2. facing south-west. (thing 411)
  3. facing east. (thing 412)
  4. facing south. (thing 413)
  5. facing west. (thing 414)
  6. facing north-west. (thing 415)
  7. facing east. (thing 418)
  8. facing west. (thing 420)

Statistics[edit]

Map data[edit]

Things 519
Vertices 895*
Linedefs 928
Sidedefs 1483
Sectors 198
* The vertex count without the effect of node building is 743.

Things[edit]

This level contains the following numbers of things per skill level:


Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]