Difference between revisions of "MAP28: Macrocastle (32in24-11)"

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== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of Macrocastle]]
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[[File:32in24-11 MAP28 map.png|thumb|300x300px|Map of Macrocastle]]
  
 
===Map layout===
 
===Map layout===

Revision as of 13:36, 7 September 2018

32in24-11 maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP28: Macrocastle is the twenty-eighth map of 32in24-11, a deathmatch megawad. It was designed by Walker Wright (Pavera) and uses the music track " ".

Analysis

Map of Macrocastle

Map layout

Player spawns

This level contains eight spawn points:

  1. facing south-east. (thing 1)
  2. facing west. (thing 2)
  3. facing south-west. (thing 3)
  4. facing north. (thing 4)
  5. facing east. (thing 5)
  6. facing west. (thing 6)
  7. facing east. (thing 7)
  8. facing south. (thing 8)

Areas / screenshots

Statistics

Map data

Things 104
Vertices 469*
Linedefs 553
Sidedefs 872
Sectors 75
* The vertex count without the effect of node building is 444.

Things

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 4
Super shotgun 4
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Clip 10
Box of bullets 7
4 shotgun shells 18
Box of shotgun shells 1
Rocket 8
Health & Armor 1-2 3 4-5
Stimpack 10
Medikit 12
Armor 2
Items 1-2 3 4-5
Armor bonus 9
Supercharge 1
Berserk 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Teleport landing 1

See also

External links