Difference between revisions of "MAP28: Macrocastle (32in24-11)"

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{{32in24-11 21-30}}
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{{map|slot=MAP28}}
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
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{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=MAP28|nocat=false}}
 
 
{{Level stub}}
 
{{Level stub}}
'''MAP28: Macrocastle''' is the twenty-eighth map of [[32in24-11]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ".
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'''MAP28: Macrocastle''' is the twenty-eighth map of [[32in24-11]], a [[Multiplayer#Deathmatch|deathmatch]] [[megawad]]. It was designed by [[Walker Wright (Pavera)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
 
== Analysis ==
 
== Analysis ==
[[File: |thumb|300x300px|Map of Macrocastle]]
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{{maptabs|32in24-11 MAP28 spawns.png|32in24-11 MAP28 map.png|Map of Macrocastle|300x300px|Spawn points}}
  
 
===Map layout===
 
===Map layout===
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[[Category:**** levels]]
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[[Category:Walker Wright levels]]

Latest revision as of 07:36, 11 January 2022

32in24-11 maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP28: Macrocastle is the twenty-eighth map of 32in24-11, a deathmatch megawad. It was designed by Walker Wright (Pavera) and uses the music track "".

Analysis[edit]

Spawn pointsUnmarked
Map of Macrocastle

Map layout[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 1)
  2. facing west. (thing 2)
  3. facing south-west. (thing 3)
  4. facing north. (thing 4)
  5. facing east. (thing 5)
  6. facing west. (thing 6)
  7. facing east. (thing 7)
  8. facing south. (thing 8)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 104
Vertices 469*
Linedefs 553
Sidedefs 872
Sectors 75
* The vertex count without the effect of node building is 444.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 4
Super shotgun 4
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Clip 10
Box of bullets 7
4 shotgun shells 18
Box of shotgun shells 1
Rocket 8
Health & Armor 1-2 3 4-5
Stimpack 10
Medikit 12
Armor 2
Items 1-2 3 4-5
Armor bonus 9
Supercharge 1
Berserk 1
Miscellaneous 1-2 3 4-5
Deathmatch start 8
Teleport landing 1

See also[edit]

External links[edit]