MAP28: Maelstrom (Sunlust)

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Sunlust maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Maelstrom is the twenty-eighth map of Sunlust. It was designed by Zachary Stephens (Ribbiks) and Daniel Jakobsson (dannebubinga), and uses the music track "Gate of the Ancients" from the game Stonekeep.

Contents

WalkthroughEdit

Map of Maelstrom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

This level has two exits. One is easily accessible (skipping much of the level) with the blue and yellow keys, but kills the player, forcing a pistol start of the next level. The other requires the player to get the red key and go through all of the level, but does not kill them.

SecretsEdit

  1. In the blue key area, there are goop steps immediately behind the point you teleport into the area. Climb them to reach a teleporter to a secret. (sector 2581)
  2. In the blue and yellow key areas, there are yellow and blue key switches. Activating all of these will eventually grant the red key; this can then be used by going through the green teleporter in the starting area and pulling a red key switch to reveal a teleporter to a very large arena fight. This arena can only be exited via the secret level exit; it is not hidden once one arrives in the arena. (sector 3398)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:48.51 SKYWARDS 2020-09-25 sl28-148.zip
NM speed 2:12.63 SKYWARDS 2020-09-13 sl28n212.zip
UV max 8:48.09 mhrz 2021-10-23 sl28-848.zip
NM 100S
UV -fast 19:54.89 David Asaad 2021-07-04 sl28f1954.zip
UV -respawn
UV Tyson
UV pacifist 10:25.43 KillerDog745 2016-04-24 sl28p1025.zip
NoMo 1:22.57 Gosu_Noob 2021-11-30 sl28o122.zip
NoMo 100S 5:18.00 Bredd 2023-03-27 sl28os518.zip

The data was last verified in its entirety on April 16, 2023.

StatisticsEdit

Map dataEdit

Things 1913
Vertices 30046*
Linedefs 34376
Sidedefs 64914
Sectors 3573
* The vertex count without the effect of node building is 30046.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

Map commentaryEdit

"[D:] The beast. Fuck me, this took me long to put together. This map has gone through the most changes in my mapping history. Phml can fill you in on how this map looked 3 years ago. I'm telling you it wasn't pretty. It feels like this map is the whole reason for all the mappers block I've suffered through since this project started. I actually think this started out as an entry for Slaughterfest or Combat Shock 3, but Ribbiks liked the aesthetics so I decided to pimp it up for Sunlust instead. 3 years later it looks nothing like the old drafts. Ribbiks made the north-eastern island by himself and the rest is more or less by me with some parts heavily tuned up by Ribbiks (like the big secret exit fight). I grew tired of drawing lighting gradient sectors, so Ribbiks fixed a lot of the gameplay tweaking to get a nice flow through out the map. And do I sense some LAG?!

[R:] What he said ^^. This map will likely be unplayably laggy when played on zdoom-derived ports, especially on lower end machines. Play on Gl-boom+ for best results!"
― sunlust_extra_info.txt

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit