Difference between revisions of "MAP28: The Absolution (Doom 64)"

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(Corrected some information about the demon key switches)
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The layout is simple: You start off in a room containing all the weapons including the [[Unmaker]] and a large amount of ammunition. Leaving the room (the door cannot be re-opened after leaving), you will enter a courtyard with a pillar-like object in the center and 3 small "rooms" which cannot be entered and have a switch each next to them. The focus of the map: survive an onslaught of enemies, and then fight the [[Mother Demon]]. The key strategy will depend on whether or not you got the demon artifacts. The three unique switches are positioned north, east, and west of your position of entry to the courtyard.
 
The layout is simple: You start off in a room containing all the weapons including the [[Unmaker]] and a large amount of ammunition. Leaving the room (the door cannot be re-opened after leaving), you will enter a courtyard with a pillar-like object in the center and 3 small "rooms" which cannot be entered and have a switch each next to them. The focus of the map: survive an onslaught of enemies, and then fight the [[Mother Demon]]. The key strategy will depend on whether or not you got the demon artifacts. The three unique switches are positioned north, east, and west of your position of entry to the courtyard.
  
The only way to activate the switches is with the demon artifacts (you do not lose the artifacts from your inventory). The more artifacts you have, the better your survival, since the switches open doors with switches that close some of the demons entry points. Closing all demon entry points will instantly lower the center pillar (it lowers normally if all demons are killed), revealing a [[soulsphere]] that respawns indefinitely. The soulsphere also occasionally switches to [[megaarmor]]. The Mother Demon follows shortly after the pillar lowers. The only cover from her attacks are the pillar with the soulsphere and the "rooms" in which the hordes of enemies spawned from.
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The only way to activate the switches is with the demon artifacts (you do not lose the artifacts from your inventory). The more artifacts you have, the better your survival, since each switch closes its respective demon entry point. Closing all demon entry points will instantly lower the center pillar (it lowers normally if all demons are killed), revealing a [[soulsphere]] that respawns indefinitely. The soulsphere also occasionally switches to [[megaarmor]]. The Mother Demon follows shortly after the pillar lowers. The only cover from her attacks are the pillar with the soulsphere and the "rooms" in which the hordes of enemies spawned from.
  
 
If you had the three artifacts, this level shouldn't be too difficult. Grab the [[Invulnerability]] upgrade, head into the arena, and close off the teleports before too many monsters arrive. Use the rocket launcher to destroy any enemies that might have spawned into the arena. Once all enemies are dead, the Mother Demon will present herself from the center pillars.
 
If you had the three artifacts, this level shouldn't be too difficult. Grab the [[Invulnerability]] upgrade, head into the arena, and close off the teleports before too many monsters arrive. Use the rocket launcher to destroy any enemies that might have spawned into the arena. Once all enemies are dead, the Mother Demon will present herself from the center pillars.
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===100% Completion===
 
===100% Completion===
*The only way to beat this level with 100% completion is to do it the hard way and not close any of the Demon Gates
 
 
====Enemies====
 
====Enemies====
*You will have to let all the enemies come through the gates and kill them all to get 100% kills.
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*All enemies must be killed to complete the level, as the Mother Demon battle will begin only after all regular enemies are killed (using the Demon Keys on the switches automatically triggers their deaths). Therefore, the player will always attain 100% enemy kills upon level completion.  
 
====Items====
 
====Items====
 
====Secrets====
 
====Secrets====

Revision as of 10:02, 22 November 2015

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.
Doom 64 maps 21-24 & 28

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 24, 28)
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

MAP28: The Absolution is the last level of Doom 64, designed by Randy Estrella. It uses the music track "Aspects Of The Vile", the same heard in level 11, Terror Core.

Strategy

Map of MAP28

Walkthrough

The layout is simple: You start off in a room containing all the weapons including the Unmaker and a large amount of ammunition. Leaving the room (the door cannot be re-opened after leaving), you will enter a courtyard with a pillar-like object in the center and 3 small "rooms" which cannot be entered and have a switch each next to them. The focus of the map: survive an onslaught of enemies, and then fight the Mother Demon. The key strategy will depend on whether or not you got the demon artifacts. The three unique switches are positioned north, east, and west of your position of entry to the courtyard.

The only way to activate the switches is with the demon artifacts (you do not lose the artifacts from your inventory). The more artifacts you have, the better your survival, since each switch closes its respective demon entry point. Closing all demon entry points will instantly lower the center pillar (it lowers normally if all demons are killed), revealing a soulsphere that respawns indefinitely. The soulsphere also occasionally switches to megaarmor. The Mother Demon follows shortly after the pillar lowers. The only cover from her attacks are the pillar with the soulsphere and the "rooms" in which the hordes of enemies spawned from.

If you had the three artifacts, this level shouldn't be too difficult. Grab the Invulnerability upgrade, head into the arena, and close off the teleports before too many monsters arrive. Use the rocket launcher to destroy any enemies that might have spawned into the arena. Once all enemies are dead, the Mother Demon will present herself from the center pillars.

To kill the Mother Demon, use the fully-powered Unmaker or the BFG9000. The boss should be killed easily provided you have both weapons in your arsenal. The rocket launcher is also an effective weapon against her if you ran out of ammunition for the two aforementioned weapons, but be prepared for a far more difficult battle.

100% Completion

Enemies

  • All enemies must be killed to complete the level, as the Mother Demon battle will begin only after all regular enemies are killed (using the Demon Keys on the switches automatically triggers their deaths). Therefore, the player will always attain 100% enemy kills upon level completion.

Items

Secrets

Speedrunning

Routes and tricks

  • It is highly recommended that you possess all three Demon Artifacts, as you will not have to fight the monster gauntlet before battling the Mother Demon, which will save you a lot of time and ammunition.

Records

Statistics

Map data

Things

Monsters BG and BIO IOD WMD
Demons
Imps
Sergeants
Troopers
Powerups BG and BIO IOD WMD
Stim packs
Medikits
Berserks
Health bonuses
Armor bonuses
Green armors
Blue armors
Soulspheres
Weapons BG and BIO IOD WMD
Shotguns
Chainsaws
Ammunition BG and BIO IOD WMD
Ammo clips
Shells
Box of bullets
Box of shells

External links