Difference between revisions of "MAP28: The Absolution (Doom 64)"

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{{Doom 64 21-30}}
 
{{Doom 64 21-30}}
 
{{map|slot=MAP28|name=Absolution (Doom 64)}}
 
{{map|slot=MAP28|name=Absolution (Doom 64)}}
{{level stub}}
 
 
'''MAP28: The Absolution''' is the last level of [[Doom 64]], designed by [[Randy Estrella]]. It uses the [[Doom 64 music|music]] track "Aspects Of The Vile", the same heard in [[MAP11: Terror Core (Doom 64)|level 11, Terror Core]].  
 
'''MAP28: The Absolution''' is the last level of [[Doom 64]], designed by [[Randy Estrella]]. It uses the [[Doom 64 music|music]] track "Aspects Of The Vile", the same heard in [[MAP11: Terror Core (Doom 64)|level 11, Terror Core]].  
  
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===Essentials===
 
===Essentials===
The layout is simple: You start off in a room containing all the weapons including the [[Unmaker]] and a large amount of ammunition. Leaving the room (the door cannot be re-opened after leaving), you will enter a courtyard with a pillar-like object in the center and three small "rooms" which cannot be entered and have a switch each next to them. The focus of the map: survive an onslaught of enemies, and then fight the [[Mother Demon]]. The key strategy will depend on whether or not you got the demon artifacts. The three unique switches are positioned north, east, and west of your position of entry to the courtyard.
+
The layout is simple: You start off in a room containing all the weapons including the [[Unmaker]], and a nearly full stock of ammunition. Leaving the room (the door cannot be re-opened after leaving), you will enter a large, circular courtyard with a pillar-like object in the center and three open portal buildings, each with a colored [[Demon Key]] crest etched at the top along with a unique corresponding switch near them. The three unique switches are positioned due west, northwest, and southwest of your position of entry to the courtyard. The focus of the map: survive an onslaught of enemies, and then fight the [[Mother Demon]].
  
The only way to activate the switches is with the demon artifacts (you do not lose the artifacts from your inventory). The more artifacts you have, the better your survival, since each switch closes its respective demon entry point. Closing all demon entry points will instantly lower the center pillar (it lowers normally if all demons are killed), revealing a [[soulsphere]] that respawns indefinitely. The soulsphere also occasionally switches to [[megaarmor]]. The Mother Demon follows shortly after the pillar lowers. The only cover from her attacks are the pillar with the soulsphere and the "rooms" in which the hordes of enemies spawned from.
+
The key strategy is to have collected the three Demon Keys earlier on from the three main secret maps in the game ({{maplinkgen|MAP29|Outpost Omega|Doom 64}}, {{maplinkgen|MAP30|The Lair|Doom 64}}, and {{maplinkgen|MAP31|In The Void|Doom 64}}). The artifacts, along with upgrading the Unmaker, also act as keys for activating the switches which close the portals, stopping the advance of the overwhelming demon horde. Any switch for which the corresponding artifact is missing will simply display the message "You lack the ability to activate it" if pressed.
  
If you had the three artifacts, this level shouldn't be too difficult. Grab the [[invulnerability]] upgrade, head into the arena, and close off the teleports before too many monsters arrive. Use the rocket launcher to destroy any enemies that might have spawned into the arena. Once all enemies are dead, the Mother Demon will present herself from the center pillar.
+
Grab the [[invulnerability]] upgrade, head into the arena, and if possible, close off the teleports before too many monsters arrive. Use the [[rocket launcher]] to destroy any enemies that might have spawned into the arena, reserving cell ammo for later. Destroying all the monsters (either by closing the portals and then killing any that remain, or killing all the monsters manually) will cause the pillar in the center of the level to open up, revealing a [[soulsphere]] that respawns indefinitely. The soulsphere is also occasionally replaced with [[megaarmor]]. The Mother Demon follows shortly after the pillar lowers.
  
To kill the Mother Demon, use the fully-powered [[Unmaker]] or the [[BFG9000]]. The [[boss]] should be killed easily provided you have both weapons in your arsenal. The [[rocket launcher]] is also an effective weapon against her if you ran out of ammunition for the two aforementioned weapons, but be prepared for a far more difficult battle.
+
To kill the Mother Demon, use the fully-powered Unmaker or the [[BFG9000]]. She should be killed easily provided you have both weapons in your arsenal. The [[rocket launcher]] is also an effective weapon against her if you run out of ammunition for the two aforementioned weapons, but be prepared for a far more difficult battle as she is relentless with her attacks and has more health than the cyberdemon. After she is killed, the map ends automatically.
  
 
===Secrets===
 
===Secrets===
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===Bugs===
 
===Bugs===
* It is occasionally possible for enemies to escape destruction by the demon key switches and then be unable to teleport into the main area. The cause for this is currently unknown. If it happens, the Mother Demon will never spawn and the level cannot be successfully completed.
+
* It is occasionally possible for enemies to escape destruction by the Demon Key switches and then be unable to teleport into the main area. The cause for this is currently unknown. If it happens, the Mother Demon will never spawn and the level cannot be successfully completed.
  
 
==Speedrunning==
 
==Speedrunning==
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===Routes and tricks===
 
===Routes and tricks===
  
* It is highly recommended that you possess all three Demon Artifacts, as you will not have to fight the monster gauntlet before battling the Mother Demon, which will save you a lot of time and ammunition.
+
* It is highly recommended that you possess all three [[Demon key|demon artifacts]], as you will not have to fight the monster gauntlet before battling the Mother Demon, which will save you a lot of time and ammunition.
  
* If you end up having to fight through the gauntlet, the best strategy is to be passive aggressive and run circles around the entire arena to cause infighting amongst the demon hoarde, while occasionally using the chaingun to kill any rogue lost souls attacking you. Afterward, you can pick off the straggling demons and prepare to fight the Mother Demon. This will allow you to save your ammunition for your more powerful weapons, but you should still expect to take a few hits. This will take a few minutes at the most, since many of the demons that emerge from the portals are higher tier, and therefore take more hits from each other to kill.
+
* If you do not have the demon artifacts, and you end up having to fight the onslaught of demons pouring out of the teleportals, the best strategy is to be passive aggressive and run circles around the entire arena to cause infighting amongst the horde, while occasionally using the chaingun to kill any rogue lost souls attacking you. Afterward, you can pick off the straggling demons and prepare to fight the Mother Demon. This will allow you to save your ammunition for your more powerful weapons, but you should still expect to take a few hits. This will take a few minutes at the most, since many of the demons that emerge from the portals are higher tier, and therefore take more hits from each other to kill.
  
* The Mother Demon is very tough. She relentlessly chases and attacks you with homing missiles and flame sweeps, all while screaming horrendously. It can take up to 30 super shotgun blasts or six BFG shots to kill her, but if you have all three Demon Artifacts and the Unmaker with full energy ammunition (600 rounds), she can be effortlessly destroyed.
+
* The Mother Demon is exceptionally tough. She has 5000 [[hit point]]s (1000 more than a [[cyberdemon]]) and she relentlessly chases and attacks you with homing missiles and flame sweeps, all while screaming horrendously. It can take up to 30 super shotgun blasts or six BFG shots to kill her, but if you have all three artifacts and the [[Unmaker]] with full energy ammunition (600 rounds), she can be effortlessly destroyed.
  
 
===Current records===
 
===Current records===

Revision as of 13:29, 25 December 2022

Doom 64 maps 21-24 & 28

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 24, 28)
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: The Absolution is the last level of Doom 64, designed by Randy Estrella. It uses the music track "Aspects Of The Vile", the same heard in level 11, Terror Core.

Walkthrough

Map of The Absolution
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The layout is simple: You start off in a room containing all the weapons including the Unmaker, and a nearly full stock of ammunition. Leaving the room (the door cannot be re-opened after leaving), you will enter a large, circular courtyard with a pillar-like object in the center and three open portal buildings, each with a colored Demon Key crest etched at the top along with a unique corresponding switch near them. The three unique switches are positioned due west, northwest, and southwest of your position of entry to the courtyard. The focus of the map: survive an onslaught of enemies, and then fight the Mother Demon.

The key strategy is to have collected the three Demon Keys earlier on from the three main secret maps in the game (MAP29: Outpost Omega, MAP30: The Lair, and MAP31: In The Void). The artifacts, along with upgrading the Unmaker, also act as keys for activating the switches which close the portals, stopping the advance of the overwhelming demon horde. Any switch for which the corresponding artifact is missing will simply display the message "You lack the ability to activate it" if pressed.

Grab the invulnerability upgrade, head into the arena, and if possible, close off the teleports before too many monsters arrive. Use the rocket launcher to destroy any enemies that might have spawned into the arena, reserving cell ammo for later. Destroying all the monsters (either by closing the portals and then killing any that remain, or killing all the monsters manually) will cause the pillar in the center of the level to open up, revealing a soulsphere that respawns indefinitely. The soulsphere is also occasionally replaced with megaarmor. The Mother Demon follows shortly after the pillar lowers.

To kill the Mother Demon, use the fully-powered Unmaker or the BFG9000. She should be killed easily provided you have both weapons in your arsenal. The rocket launcher is also an effective weapon against her if you run out of ammunition for the two aforementioned weapons, but be prepared for a far more difficult battle as she is relentless with her attacks and has more health than the cyberdemon. After she is killed, the map ends automatically.

Secrets

There are no official secrets on this map.

Bugs

  • It is occasionally possible for enemies to escape destruction by the Demon Key switches and then be unable to teleport into the main area. The cause for this is currently unknown. If it happens, the Mother Demon will never spawn and the level cannot be successfully completed.

Speedrunning

Routes and tricks

  • It is highly recommended that you possess all three demon artifacts, as you will not have to fight the monster gauntlet before battling the Mother Demon, which will save you a lot of time and ammunition.
  • If you do not have the demon artifacts, and you end up having to fight the onslaught of demons pouring out of the teleportals, the best strategy is to be passive aggressive and run circles around the entire arena to cause infighting amongst the horde, while occasionally using the chaingun to kill any rogue lost souls attacking you. Afterward, you can pick off the straggling demons and prepare to fight the Mother Demon. This will allow you to save your ammunition for your more powerful weapons, but you should still expect to take a few hits. This will take a few minutes at the most, since many of the demons that emerge from the portals are higher tier, and therefore take more hits from each other to kill.
  • The Mother Demon is exceptionally tough. She has 5000 hit points (1000 more than a cyberdemon) and she relentlessly chases and attacks you with homing missiles and flame sweeps, all while screaming horrendously. It can take up to 30 super shotgun blasts or six BFG shots to kill her, but if you have all three artifacts and the Unmaker with full energy ammunition (600 rounds), she can be effortlessly destroyed.

Current records

Statistics

Map data

Things 100
Vertices 543*
Linedefs 481
Sidedefs 781
Sectors 57
* The vertex count without the effect of node building is 369.

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Imp 9
Cacodemon 6
Pain elemental 12
Hell knight 9
Arachnotron 6
Mancubus 6
Mother demon 1
Weapons 1-2 3 4
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Unmaker 1
Ammunition 1-2 3 4
Box of bullets 6
Box of shotgun shells 4
Box of rockets 16
Energy cell 1
Energy cell pack 1
Health & Armor 1-2 3 4
Megaarmor 1
Items 1-2 3 4
Supercharge 1
Megasphere 1
Backpack 1
Invulnerability 1
Miscellaneous 1-2 3 4
Teleport landing 3

External links