Difference between revisions of "MAP28: Twilight Massacre (Speed of Doom)"

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(Speedrunning: Automated edit - Update DSDA map records)
(Walkthrough)
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===Secrets===
 
===Secrets===
# The only secret is in the starting room, find the hidden switch on the brown wall (linedef #1278) that opens a room in front of you. ('''sector 66''')
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# On top of the northern rocky nukage fountain, there's a hidden switch on the wall that lowers the lavafall at the north end. Inside you can find a rocket launcher, a super shotgun, a chaingun, and ammunition for all three weapons, all guarded by an ambush of imps, pinkies and mancubi. ('''sector 66''')
  
 
===Bugs===
 
===Bugs===
Whenever you face the central tower that houses the end, it can cause some very heavy lagging.
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Facing the central tower that houses the end of the level can cause lag on less powerful machines.
  
 
===Demo files===
 
===Demo files===

Revision as of 17:45, 12 October 2022

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP28. For other maps which occupy this slot, see Category:MAP28.

MAP28: Twilight Massacre is the twenty-eighth map of Speed of Doom. It was designed by Darkwave0000 and uses the Heretic E1M8 music track.

Twilight Massacre was featured in Doomworld's Top 100 Most Memorable Maps, placing 8th.

Walkthrough

Map of Twilight Massacre
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. On top of the northern rocky nukage fountain, there's a hidden switch on the wall that lowers the lavafall at the north end. Inside you can find a rocket launcher, a super shotgun, a chaingun, and ammunition for all three weapons, all guarded by an ambush of imps, pinkies and mancubi. (sector 66)

Bugs

Facing the central tower that houses the end of the level can cause lag on less powerful machines.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 6:24.97 Bdubzzz 2021-09-29 sd28-624.zip
NM speed
UV max 9:05.57 Ancalagon 2019-07-06 sd28-905.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 4, 2022.

Statistics

Map data

Things 3920
Vertices 18033*
Linedefs 14825
Sidedefs 28343
Sectors 1438
* The vertex count without the effect of node building is 13870.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

The complex architecture of this level and number of monsters causes performance problems in some source ports due to CPU cache usage, and has prompted some to change their internal architecture to support it.

See also

Sources

External links