Difference between revisions of "MAP29: Brutality (Icarus: Alien Vanguard)"

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(New page: {{map|slot=MAP29}} {{Icarus 21-30}} '''MAP29: Brutality''' (called '''Brutal''' on the TeamTNT website) is the twenty-ninth level of Icarus: Alien Vanguard. It was designed by Mike Ru...)
 
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{{Icarus 21-30}}
 
{{map|slot=MAP29}}
 
{{map|slot=MAP29}}
{{Icarus 21-30}}
+
'''MAP29: Brutality''' (called '''Brutal''' on the TeamTNT website) is the twenty-ninth level of [[Icarus: Alien Vanguard]], set somewhere on Beta Pictoris 3.  It was designed by Mike Ruete and uses a music track by [[Jeremy Doyle]].
'''MAP29: Brutality''' (called '''Brutal''' on the TeamTNT website) is the twenty-ninth level of [[Icarus: Alien Vanguard]].  It was designed by Mike Ruete.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
[[Image:Icarus_MAP29_map.png|thumb|300px|Map of MAP29]]
+
[[File:Icarus_MAP29_map.png|thumb|300x300px|Map of Brutality]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
Take the [[teleporter]] you see to be surrounded by [[shotgun guy]]s. Open the next two doors watching out for more shotgun guys as well as [[chaingunner]]s, then go through the path to the east to lower some stairs into a computer maze. Navigate it to a switch, then backtrack a tiny bit to see a wall has opened to the right. At the next fork, go left and press the switch at the very end, then leave the computer maze. At the top of the steps, you will find some new areas open with a [[Hell knight]], a [[cacodemon]], and two chaingunners. Go towards the switch in the new closet and press it, then take the two doors back to the teleporter. There are more [[monster]] closets open here; head into the northwest one to lower the teleporter.
 +
 +
With that down, a new area at the starting point is open with a [[baron of Hell]] inside. Press the switch behind him to lower into an area with another switch. Press this one and get past the moving door back to the lift. Now take the teleporter to the right to head into a tech hallway. At the fork, go left first, and open the door. Flip the switch and take the other path. Head all the way down this path to a lift with a baron of Hell on it. Take it up to a room with a lot of [[health bonus|health]] and [[armor bonus]]es. Drop to the right and a wall will open with various monsters inside. Head towards the switch and flip it to raise some stairs to the next switch. After flipping it, the southwest corner will be open, with a similar amount of monsters. Press the switch near the southern bridge to lower it and cross over to the southwestern side. Do as you did with the southeast side, then run all the way through the openings to the northeastern side. Again, flip the switches here then cross to the northwest. Flip the switch there, then take either path to a switch, taking this path to the direct center of the room. Get the blue key from the [[zombieman]], but do not stand there too long because a [[crushing ceiling|crusher]] will activate when you pick up the key. Now lower the northern bridge and open the blue door to teleport back to the starting point.
 +
 +
Again, another opening appears with a baron of Hell and a switch. Grab the red keycard and use the lift to downwards, then press the switch there. Return to the top and take the available teleporter on the right. This next area has several [[imp]]s, cacodemons, and even a [[cyberdemon]]. On ground floor, there are blue and green arrows which act like teleporters to other parts of the ground floor. Use the lifts to reach the steps again. You need to press three switches here:
 +
 +
# There is one to the right of where you start. Head down the steps to reach it.
 +
# Drop to the left of where you first entered and hit the switch there.
 +
# The cyberdemon guards the last one.
 +
 +
After you hit each one, head back to where you first teleported into this area to find a hall with imps. Look out for chaingunners on the balcony, Hell knights on the stairs, and [[lost soul]]s from the middle as you descend the circular staircase leading down. At the end, open the metal wall to find a mancubus at the bottom of a large elevator. Press the switch to raise it up to the balcony where the chaingunners were located. Open the two metal walls, kill the cacodemon, and take the exit teleporter. Press the panel on the right to exit.
  
 
===Other points of interest===
 
===Other points of interest===
Line 13: Line 24:
 
===Secrets===
 
===Secrets===
 
# Once you have entered the eastern teleporter in the start room, look to the north to find a metal grate on a wall.  Press on this wall to unveil a staircase leading to a [[backpack]], a [[bulk cell]], a [[plasma rifle]], and a [[megasphere]]. ('''sector 134''')
 
# Once you have entered the eastern teleporter in the start room, look to the north to find a metal grate on a wall.  Press on this wall to unveil a staircase leading to a [[backpack]], a [[bulk cell]], a [[plasma rifle]], and a [[megasphere]]. ('''sector 134''')
# Once you've activated the stairways in the northeast of the blue [[keys|skull key]] room, walk up the southwest one, but don't approach the switch.  Instead, look to the southwest to find a recess in the wall.  Open it to find a corridor leading to [[combat armor]], a [[soul sphere]], and a [[BFG 9000]]. ('''sector 386''') If you approach the switch, it will become impossible to access this secret, due to ceilings lowering in the way.
+
# Once you've activated the stairways in the northeast of the blue [[keys|skull key]] room, walk up the southwest one, but don't approach the switch.  Instead, look to the southwest to find a recess in the wall.  Open it to find a corridor leading to [[combat armor]], a [[soul sphere]], and a [[BFG9000]]. ('''sector 386''') If you approach the switch, it will become impossible to access this secret, due to ceilings lowering in the way.
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
Image: |  
 
 
</gallery>
 
</gallery>
  
Line 31: Line 41:
  
 
===Current records===
 
===Current records===
The records for the map on the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive] are:
+
The records for the map on the [[Doomed Speed Demos Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 40: Line 50:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||14:09||[[George Bell]]||1996-07-07||[http://competn.doom2.net/pub/sda/i-o/icuvdemo.zip icuvdemo.zip]||
+
|[[UV max]]||07:30||[[Revved]]||2010-05-21||[http://doomedsda.us/lmps/610/1/ic29-730.zip ic29-730.zip]||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]||11:31||[[Michael "Prower" Reid]]||1997-04-05||[http://competn.doom2.net/pub/sda/i-o/icgmdemo.zip icgmdemo.zip]||
+
|[[UV -fast]]||11:31||[[Michael Reid (prower)]]||1997-04-05||[http://doomedsda.us/lmps/collections/icgmdemo.zip icgmdemo.zip]||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||23:13||[[j4rio]]||2011-01-09||[http://doomedsda.us/lmps/610/8/ic29t2313.zip ic29t2313.zip]||
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
Line 57: Line 67:
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||06:25||[[Andy Olivera]]||2000-01-25||[http://competn.doom2.net/pub/sda/i-o/icuvlmps.zip icuvlmps.zip]||  
+
|[[UV max]] [[speedrunning#Tool-assisted demos|TAS]]||06:25||[[Andy Olivera]]||2000-01-25||[http://doomedsda.us/lmps/collections/icuvlmps.zip icuvlmps.zip]||
 +
|-
 +
|[[skill level|HMP]] speed [[no monsters mode|nomo]]||04:18||[[TeamTNT]]||1996-05-30||[http://doomedsda.us/lmps/collections/icarhelp.zip icarhelp.zip]||Walkthrough demo; does not complete the level.
 
|}
 
|}
 +
 +
''The data was last verified in its entirety on April 6, 2015.''
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains seven spawn points:
 +
# facing south. ('''thing 4''')
 +
# facing south-east. ('''thing 5''')
 +
# facing south. ('''thing 6''')
 +
# facing north-west. ('''thing 7''')
 +
# facing south. ('''thing 187''')
 +
# facing north-east. ('''thing 188''')
 +
# facing north-east. ('''thing 189''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=336|
 +
  vertexes=2082|
 +
  linedefs=2374|
 +
  sidedefs=1577|
 +
  sectors=485|
 +
  vertexbefore=1862}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||336
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||2||5||5
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||19||23||24
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||12||17||21
 +
|-
 +
|style="text-align: left;"|[[Imp]]||24||27||27
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||7||13||13
 +
|-
 +
|style="text-align: left;"|[[Demon]]||14||15||18
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||3||9||18
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||1||3||3
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||2||2||0
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||0||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Vertex]]es||1862
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||2374
+
|style="text-align: left;"|[[Box of bullets]]||9||15||16
 
|-
 
|-
|[[Sidedefs]]||3525
+
|style="text-align: left;"|[[Box of shotgun shells]]||6||8||9
 
|-
 
|-
|[[Sectors]]||485
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 
 
|-
 
|-
|[[Arachnotron]]s|| || ||
+
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Arch-Vile]]s|| || ||  
+
|style="text-align: left;"|[[Medikit]]||9||23||23
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]|| || ||
+
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
|-
|[[Cacodemon]]s|| || ||  
+
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|2
 
|-
 
|-
|[[Chaingunner]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Commander Keen]]s|| || ||  
+
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|24
 
|-
 
|-
|[[Cyberdemon]]s|| || ||  
+
|style="text-align: left;"|[[Health bonus]]||colspan="3"|28
 
|-
 
|-
|[[Demon]]s|| || ||  
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Hell Knight]]s|| || ||  
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|2
 
|-
 
|-
|[[Icon of Sin]]|| || ||
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 
|-
 
|-
|[[Imp]]s|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Lost Soul]]s|| || ||  
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Mancubus|Mancubi]]|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Pain Elemental]]s|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant]]s|| || ||  
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||1||0||0
 
|-
 
|-
|[[Sergeant]]s|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|18
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Spectre]]s|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Spider Mastermind]]s|| || ||  
+
|style="text-align: left;"|Zombieman||2||5||5
 
|-
 
|-
|[[Trooper]]s|| || ||  
+
|style="text-align: left;"|Shotgun guy||19||23||24
 
|-
 
|-
|[[Wolfenstein SS]]|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||12||17||21
 
|-
 
|-
![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Imp||24||27||27
 
|-
 
|-
|[[Armor bonus]]es|| || ||  
+
|style="text-align: left;"|Lost soul||11||17||17
 
|-
 
|-
|[[Backpack]]s|| || ||  
+
|style="text-align: left;"|Demon||14||15||18
 
|-
 
|-
|[[Berserk pack]]s|| || ||  
+
|style="text-align: left;"|Spectre||colspan="3"|4
 
|-
 
|-
|[[Combat armor|Blue armor]]s|| || ||  
+
|style="text-align: left;"|Cacodemon||3||9||18
 
|-
 
|-
|[[Computer map]]s|| || ||  
+
|style="text-align: left;"|Pain elemental||8||9||9
 
|-
 
|-
|[[Security armor|Green armor]]s|| || ||  
+
|style="text-align: left;"|Hell knight||colspan="3"|5
 
|-
 
|-
|[[Health bonus]]es|| || ||  
+
|style="text-align: left;"|Baron of Hell||1||3||3
 
|-
 
|-
|[[Blur artifact|Invisibilities]]|| || ||  
+
|style="text-align: left;"|Arachnotron||2||2||0
 
|-
 
|-
|[[Invulnerability|Invulnerabilities]]|| || ||  
+
|style="text-align: left;"|Mancubus||0||1||1
 
|-
 
|-
|[[Light amplification visor|Light goggles]]|| || ||  
+
|style="text-align: left;"|Cyberdemon||0||0||1
 
|-
 
|-
|[[Medikit]]s|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Megasphere]]s|| || ||  
+
|style="text-align: left;"|Chainsaw||0||1||1
 
|-
 
|-
|[[Radiation suit]]s|| || ||  
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Soul Sphere]]s|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|4
 
|-
 
|-
|[[Stimpack]]s|| || ||  
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|3
 
|-
 
|-
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|2
 
|-
 
|-
|[[Chainsaw]]s|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|2
 
|-
 
|-
|[[Shotgun]]s|| || ||  
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Super shotgun]]s|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Chaingun]]s|| || ||  
+
|style="text-align: left;"|Box of bullets||9||15||16
 
|-
 
|-
|[[Rocket launcher]]s|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||6||8||9
 
|-
 
|-
|[[Plasma rifle]]s|| || ||  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|2
 
|-
 
|-
|[[BFG 9000]]s|| || ||
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Medikit||9||23||23
 
|-
 
|-
|[[Ammo clip]]s|| || ||  
+
|style="text-align: left;"|Armor||colspan="3"|3
 
|-
 
|-
|[[Box of ammo|Bullet boxes]]|| || ||  
+
|style="text-align: left;"|Megaarmor||colspan="3"|2
 
|-
 
|-
|[[Shotgun shells|Shell]]s|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shells|Shell boxes]]|| || ||  
+
|style="text-align: left;"|Armor bonus||colspan="3"|24
 
|-
 
|-
|[[Rocket]]s|| || ||  
+
|style="text-align: left;"|Health bonus||colspan="3"|28
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|1
 
|-
 
|-
|[[Cell]]s|| || ||  
+
|style="text-align: left;"|Megasphere||colspan="3"|2
 
|-
 
|-
|[[Bulk cell]]s|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
![[Keys]]||ITYTD and HNTR||HMP||UV and NM
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|Blue cards|| || ||  
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|Blue skulls|| || ||  
+
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|Red cards|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Red skulls|| || ||  
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow cards|| || ||  
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|7
 
|-
 
|-
|Yellow skulls|| || ||  
+
|style="text-align: left;"|Exploding barrel||1||0||0
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|18
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 210: Line 287:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=610|title=Icarus: Alien Vanguard demos}}
  
* [http://www.doomworld.com/sda/icarus.htm Icarus: Alien Vanguard demos at the Doomed Speed Demos Archive]
+
[[Category:Mike Ruete levels]]
 
+
[[Category:Levels with extra monsters in co-op]]
[[Category:Levels by name|Brutality (Icarus: Alien Vanguard)]]
+
[[Category:Levels with extra equipment in co-op]]

Revision as of 13:53, 28 October 2019

Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Brutality (called Brutal on the TeamTNT website) is the twenty-ninth level of Icarus: Alien Vanguard, set somewhere on Beta Pictoris 3. It was designed by Mike Ruete and uses a music track by Jeremy Doyle.

Walkthrough

Map of Brutality
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Take the teleporter you see to be surrounded by shotgun guys. Open the next two doors watching out for more shotgun guys as well as chaingunners, then go through the path to the east to lower some stairs into a computer maze. Navigate it to a switch, then backtrack a tiny bit to see a wall has opened to the right. At the next fork, go left and press the switch at the very end, then leave the computer maze. At the top of the steps, you will find some new areas open with a Hell knight, a cacodemon, and two chaingunners. Go towards the switch in the new closet and press it, then take the two doors back to the teleporter. There are more monster closets open here; head into the northwest one to lower the teleporter.

With that down, a new area at the starting point is open with a baron of Hell inside. Press the switch behind him to lower into an area with another switch. Press this one and get past the moving door back to the lift. Now take the teleporter to the right to head into a tech hallway. At the fork, go left first, and open the door. Flip the switch and take the other path. Head all the way down this path to a lift with a baron of Hell on it. Take it up to a room with a lot of health and armor bonuses. Drop to the right and a wall will open with various monsters inside. Head towards the switch and flip it to raise some stairs to the next switch. After flipping it, the southwest corner will be open, with a similar amount of monsters. Press the switch near the southern bridge to lower it and cross over to the southwestern side. Do as you did with the southeast side, then run all the way through the openings to the northeastern side. Again, flip the switches here then cross to the northwest. Flip the switch there, then take either path to a switch, taking this path to the direct center of the room. Get the blue key from the zombieman, but do not stand there too long because a crusher will activate when you pick up the key. Now lower the northern bridge and open the blue door to teleport back to the starting point.

Again, another opening appears with a baron of Hell and a switch. Grab the red keycard and use the lift to downwards, then press the switch there. Return to the top and take the available teleporter on the right. This next area has several imps, cacodemons, and even a cyberdemon. On ground floor, there are blue and green arrows which act like teleporters to other parts of the ground floor. Use the lifts to reach the steps again. You need to press three switches here:

  1. There is one to the right of where you start. Head down the steps to reach it.
  2. Drop to the left of where you first entered and hit the switch there.
  3. The cyberdemon guards the last one.

After you hit each one, head back to where you first teleported into this area to find a hall with imps. Look out for chaingunners on the balcony, Hell knights on the stairs, and lost souls from the middle as you descend the circular staircase leading down. At the end, open the metal wall to find a mancubus at the bottom of a large elevator. Press the switch to raise it up to the balcony where the chaingunners were located. Open the two metal walls, kill the cacodemon, and take the exit teleporter. Press the panel on the right to exit.

Other points of interest

Secrets

  1. Once you have entered the eastern teleporter in the start room, look to the north to find a metal grate on a wall. Press on this wall to unveil a staircase leading to a backpack, a bulk cell, a plasma rifle, and a megasphere. (sector 134)
  2. Once you've activated the stairways in the northeast of the blue skull key room, walk up the southwest one, but don't approach the switch. Instead, look to the southwest to find a recess in the wall. Open it to find a corridor leading to combat armor, a soul sphere, and a BFG9000. (sector 386) If you approach the switch, it will become impossible to access this secret, due to ceilings lowering in the way.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 07:30 Revved 2010-05-21 ic29-730.zip
NM100S
UV -fast 11:31 Michael Reid (prower) 1997-04-05 icgmdemo.zip
UV -respawn
UV Tyson 23:13 j4rio 2011-01-09 ic29t2313.zip
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes
UV max TAS 06:25 Andy Olivera 2000-01-25 icuvlmps.zip
HMP speed nomo 04:18 TeamTNT 1996-05-30 icarhelp.zip Walkthrough demo; does not complete the level.

The data was last verified in its entirety on April 6, 2015.

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing south. (thing 4)
  2. facing south-east. (thing 5)
  3. facing south. (thing 6)
  4. facing north-west. (thing 7)
  5. facing south. (thing 187)
  6. facing north-east. (thing 188)
  7. facing north-east. (thing 189)

Statistics

Map data

Things 336
Vertices 2082*
Linedefs 2374
Sidedefs 1577
Sectors 485
* The vertex count without the effect of node building is 1862.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links