Difference between revisions of "MAP29: Dust to Dust (Scythe 2)"
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Revision as of 12:25, 4 January 2013
This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
MAP29: Dust to Dust is the second-to-final level of Erik Alm's Scythe 2. Its music track's name is unknown.
Contents
Strategy
Overview
Unlike many other maps of the megawad, the monster count here is only moderate, but it manages to still be very challenging. There is a lot of damaging lava to trek through. The environment is hellish, with a hint of medieval. The music is quiet but sinister and that sets the tone for the atmosphere.
Walkthrough
Secrets
- (Sector 127)
- (Sector 226)
- (Sector 252)
- (Sector 620)
- (Sector 728)
- (Sector 989)
Speedrunning
- Scythe 2 (2nd release) (archived 🏛) at the Doomed Speed Demos Archive
Routes and tricks
Areas and screenshots
Two lost souls before the yellow key
Statistics
Map data
Things | 609 |
Vertices | 6813 |
Linedefs | 6824 |
Sidedefs | 11272 |
Sectors | 1101 |
Things
This level contains the following numbers of things per skill level:
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Sergeants | 11 | 12 | 12 |
Chaingunners | 13 | 15 | 23 |
Imps | 45 | 58 | 55 |
Demons | 6 | 5 | 5 |
Spectres | 6 | 5 | 6 |
Lost souls | 4 | 5 | 6 |
Cacodemons | 10 | 14 | 19 |
Hell knights | 18 | 19 | 22 |
Revenants | 6 | 11 | 20 |
Pain elementals | 0 | 0 | 4 |
Mancubi | 5 | 6 | 8 |
Arch-viles | 1 | 4 | 10 |
Barons of hell | 5 | 5 | 5 |
Spiderdemons | 1 | 1 | 1 |
Cyberdemons | 0 | 1 | 1 |
Evil marines | 0 | 1 | 1 |
Afrits | 2 | 3 | 5 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Stimpacks | 14 | 14 | 14 |
Medikits | 25 | 25 | 26 |
Soul spheres | 3 | 3 | 3 |
Security armors | 2 | 2 | 2 |
Combat armors | 3 | 3 | 3 |
Berserk packs | 1 | 1 | 1 |
Radiation suits | 5 | 5 | 5 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Shotguns | 1 | 1 | 1 |
Super shotguns | 4 | 4 | 4 |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma rifles | 1 | 1 | 1 |
BFG9000s | 2 | 2 | 2 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 1 | 1 | 1 |
Bullet boxes | 4 | 5 | 7 |
Shells | 6 | 7 | 8 |
Shell boxes | 28 | 30 | 33 |
Rockets | 11 | 11 | 11 |
Rocket boxes | 3 | 3 | 3 |
Energy cells | 8 | 8 | 8 |
Bulk cells | 4 | 4 | 4 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Red skulls | 1 | 1 | 1 |
Blue skulls | 1 | 1 | 1 |
Yellow skulls | 1 | 1 | 1 |