MAP29: Harborcide (Project Einherjar)

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Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

The Scourge of Mordin

22 23 24 25 26 27 28

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Harborcide is the twenty-ninth map of Project Einherjar, and the first map of Episode 5: Return to Jotunheim. It was designed by Mike MacDee (Impie) and uses the music track "".

Walkthrough[edit]

Map of Harborcide
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

A short, bloody map. Grab the Shit Creek scattergun from the scrap pile behind you and blow all the oil drums nearby: when the alerted dog patrol comes gunning for you, they'll run right into the flames. Mop up the pier before entering any of the buildings.

The building to your left houses the switch that opens the gate to the docked ship. The switch is guarded by a Thane. Board the ship and hit the switch to exit the level.

The map is small and has a low enemy count, but it is easy to get overwhelmed in the initial bedlam once the first shots are fired.

Other points of interest[edit]

Secrets[edit]

  1. The reception desk on the far side of the pier has a switch that opens the gate to the fenced-off area. (sector 20)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 162
Vertices 451
Linedefs 544
Sidedefs 809
Sectors 95

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Initially the first map of Episode 4, which would take place alternately in Jotunheim and Midgard. Impie eventually broke it off from E4 and used it as the foundation for a fifth episode, developed alongside the fourth.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]