Difference between revisions of "MAP29: Magus (Congestion 1024)"

From DoomWiki.org

[unchecked revision][checked revision]
m (Walkthrough: Automated edit - Map link, caption, dimensions & spots)
m (External links: Automated edit - Update DSDA link)
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{level stub}}
+
{{Congestion 1024 21-30}}
 
{{map|slot=MAP29}}
 
{{map|slot=MAP29}}
{{Congestion 1024 21-30}}
+
'''MAP29: Magus''' is the twenty-ninth map in [[Congestion 1024]] by [[Brandon Potgiesser]]. It is named after the character of the same name from the game ''{{wp|Chrono Trigger}}''. The music track is "Battle with Magus" from said game.
 
 
Magus is the 29th map in [[Congestion 1024]] by Brandon Potgiesser. It is named after the character of the same name from the game Chrono Trigger. The music track is Magus' theme from said game.
 
  
==Walkthrough==
+
== Walkthrough ==
 
[[File:1024 MAP29.png|thumb|300x300px|Map of Magus]]
 
[[File:1024 MAP29.png|thumb|300x300px|Map of Magus]]
 
{{Map spots}}
 
{{Map spots}}
  
==Screenshots==
+
===Essentials===
 +
At the start, open the door to the left within view, then flip the switch ahead to open the door to the right. Go through it, then open the door to the left and follow the corridor to the left. Open the door on the right at the end, go down the stairs in front and make a hairpin turn to the left to find a switch ahead. Press it and climb the stairs back up, then enter the blood pool to the left and step beneath the blinking light to be teleported to the yellow key pillar. Return to the starting room and open the yellow door, then collect the red key to the left. Go back to the yellow key area and open the door to the south. Climb up the stairs, make a hairpin turn to the right and use the switch. Turn around and enter the teleporter between two torches to arrive at the final area, then approach the wall in front of you to make it start lowering. Fend off the monsters that spawn in as you wait, then take the teleporter behind the wall to trigger the exit.
  
<gallery>
+
===Other points of interest===
 +
 
 +
===Secrets===
 +
There are no official secrets on this map.
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 
Congestion1024-map29-start.png|The start
 
Congestion1024-map29-start.png|The start
 
Congestion1024-map29-yellowkey.png|The yellow key
 
Congestion1024-map29-yellowkey.png|The yellow key
Line 20: Line 30:
 
</gallery>
 
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
 +
 
 +
===Routes and tricks===
  
 
===Current records===
 
===Current records===
Line 32: Line 44:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||04:46||[[Brian Nesser]]||2007-8-29||[http://doomedsda.us/lmps/952/1/2429-446.zip 2429-446.zip]||
+
|[[UV max]]||04:46||[[Brian Nesser (Anima Zero)]]||2007-8-29||[http://doomedsda.us/lmps/952/1/2429-446.zip 2429-446.zip]||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||
Line 45: Line 57:
 
|}
 
|}
  
==Statistics==
+
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
!Style||Time||Player||Date||File||Notes
 +
|-
 +
| || || || ||[ftp://.zip .zip]||
 +
|}
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=319|
 +
  vertexes=2852|
 +
  linedefs=2208|
 +
  sidedefs=3765|
 +
  sectors=307|
 +
  vertexbefore=2022}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||6||7||8
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Imp]]||104||108||112
 +
|-
 +
|style="text-align: left;"|[[Demon]]||43||44||45
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||6||6||8
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|4
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||5||5||4
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Shotgun guy||6||7||8
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Imp||104||108||112
 +
|-
 +
|style="text-align: left;"|Demon||43||44||45
 +
|-
 +
|style="text-align: left;"|Revenant||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Cacodemon||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Pain elemental||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Hell knight||6||6||8
 +
|-
 +
|style="text-align: left;"|Baron of Hell||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Mancubus||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Romero's head||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Energy cell||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|4
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Medikit||5||5||4
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor bonus||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|26
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|1
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
  
==External links==
+
== External links ==
 +
* {{dsda2|wad=1024|title=Congestion 1024 demos}}
  
* [http://doomedsda.us/wad952.html Congestion 1024 demos] at the [[Doomed Speed Demos Archive]]
+
[[Category:Brandon Potgiesser levels]]
[[Category:MAP29]]
 
[[Category:Levels by name]]
 

Revision as of 05:48, 24 November 2020

Congestion 1024 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.

MAP29: Magus is the twenty-ninth map in Congestion 1024 by Brandon Potgiesser. It is named after the character of the same name from the game Chrono Trigger. The music track is "Battle with Magus" from said game.

Walkthrough

Map of Magus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

At the start, open the door to the left within view, then flip the switch ahead to open the door to the right. Go through it, then open the door to the left and follow the corridor to the left. Open the door on the right at the end, go down the stairs in front and make a hairpin turn to the left to find a switch ahead. Press it and climb the stairs back up, then enter the blood pool to the left and step beneath the blinking light to be teleported to the yellow key pillar. Return to the starting room and open the yellow door, then collect the red key to the left. Go back to the yellow key area and open the door to the south. Climb up the stairs, make a hairpin turn to the right and use the switch. Turn around and enter the teleporter between two torches to arrive at the final area, then approach the wall in front of you to make it start lowering. Fend off the monsters that spawn in as you wait, then take the teleporter behind the wall to trigger the exit.

Other points of interest

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 04:46 Brian Nesser (Anima Zero) 2007-8-29 2429-446.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 319
Vertices 2852*
Linedefs 2208
Sidedefs 3765
Sectors 307
* The vertex count without the effect of node building is 2022.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links