MAP29: Salvation (Reverie)
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Revision as of 16:35, 3 April 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Update DSDA map records)
Reverie maps 21-30 |
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This level occupies the map slot MAP29. For other maps which occupy this slot, see Category:MAP29.
MAP29: Salvation is the twenty-ninth map of Reverie. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Hell's Last Stand," composed by John Weekley (PRIMEVAL).
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Speedrunning
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:59.94 | Aleksey Kamenev (4shockblast) | 2014-05-31 | reverie_srl.zip | Cross-listed from Pacifist |
NM speed | 2:01.51 | Jazz Mickle (jmickle) | 2014-09-05 | reverie_srl.zip | |
UV max | 01:04 | Ricardo Bischoff (Rizera) | 2011-07-24 | rv29-104.zip | Plays back with rev_old.wad |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 1:59.94 | Aleksey Kamenev (4shockblast) | 2014-05-31 | reverie_srl.zip | |
NoMo | 1:57.77 | Tezur0 | 2015-02-03 | revnomo_tez.zip |
The data was last verified in its entirety on April 3, 2022.
Deathmatch
Player spawns
This level contains six spawn points:
- facing south. (thing 95)
- facing north. (thing 99)
- facing north-east. (thing 100)
- facing north-west. (thing 101)
- facing south-west. (thing 102)
- facing south-east. (thing 103)
Statistics
Map data
Things | 150 |
Vertices | 1080* |
Linedefs | 1125 |
Sidedefs | 1764 |
Sectors | 109 |
Things
This level contains the following numbers of things per skill level:
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